initial commit

This commit is contained in:
MihailRis
2025-05-07 20:42:50 +03:00
parent 27b194816b
commit fc46b7c434
36 changed files with 754 additions and 70 deletions
+22 -16
View File
@@ -10,7 +10,7 @@
#include "frontend/ContentGfxCache.hpp"
const glm::vec3 BlocksRenderer::SUN_VECTOR(0.528265f, 0.833149f, -0.163704f);
const float DIRECTIONAL_LIGHT_FACTOR = 0.3f;
const float DIRECTIONAL_LIGHT_FACTOR = 0.2f;
BlocksRenderer::BlocksRenderer(
size_t capacity,
@@ -39,13 +39,17 @@ BlocksRenderer::~BlocksRenderer() {
/// Basic vertex add method
void BlocksRenderer::vertex(
const glm::vec3& coord, float u, float v, const glm::vec4& light
const glm::vec3& coord, float u, float v, const glm::vec4& light, const glm::vec3& normal
) {
vertexBuffer[vertexCount].position = coord;
vertexBuffer[vertexCount].uv = {u,v};
vertexBuffer[vertexCount].normal[0] = static_cast<uint8_t>(normal.r * 127 + 128);
vertexBuffer[vertexCount].normal[1] = static_cast<uint8_t>(normal.g * 127 + 128);
vertexBuffer[vertexCount].normal[2] = static_cast<uint8_t>(normal.b * 127 + 128);
vertexBuffer[vertexCount].color[0] = static_cast<uint8_t>(light.r * 255);
vertexBuffer[vertexCount].color[1] = static_cast<uint8_t>(light.g * 255);
vertexBuffer[vertexCount].color[2] = static_cast<uint8_t>(light.b * 255);
@@ -82,10 +86,10 @@ void BlocksRenderer::face(
auto Y = axisY * h;
auto Z = axisZ * d;
float s = 0.5f;
vertex(coord + (-X - Y + Z) * s, region.u1, region.v1, lights[0] * tint);
vertex(coord + ( X - Y + Z) * s, region.u2, region.v1, lights[1] * tint);
vertex(coord + ( X + Y + Z) * s, region.u2, region.v2, lights[2] * tint);
vertex(coord + (-X + Y + Z) * s, region.u1, region.v2, lights[3] * tint);
vertex(coord + (-X - Y + Z) * s, region.u1, region.v1, lights[0] * tint, axisZ);
vertex(coord + ( X - Y + Z) * s, region.u2, region.v1, lights[1] * tint, axisZ);
vertex(coord + ( X + Y + Z) * s, region.u2, region.v2, lights[2] * tint, axisZ);
vertex(coord + (-X + Y + Z) * s, region.u1, region.v2, lights[3] * tint, axisZ);
index(0, 1, 3, 1, 2, 3);
}
@@ -103,7 +107,7 @@ void BlocksRenderer::vertexAO(
axisX,
axisY
);
vertex(coord, u, v, light * tint);
vertex(coord, u, v, light * tint, axisZ);
}
void BlocksRenderer::faceAO(
@@ -134,11 +138,12 @@ void BlocksRenderer::faceAO(
vertexAO(coord + ( X + Y + Z) * s, region.u2, region.v2, tint, axisX, axisY, axisZ);
vertexAO(coord + (-X + Y + Z) * s, region.u1, region.v2, tint, axisX, axisY, axisZ);
} else {
auto axisZ = glm::normalize(Z);
glm::vec4 tint(1.0f);
vertex(coord + (-X - Y + Z) * s, region.u1, region.v1, tint);
vertex(coord + ( X - Y + Z) * s, region.u2, region.v1, tint);
vertex(coord + ( X + Y + Z) * s, region.u2, region.v2, tint);
vertex(coord + (-X + Y + Z) * s, region.u1, region.v2, tint);
vertex(coord + (-X - Y + Z) * s, region.u1, region.v1, tint, axisZ);
vertex(coord + ( X - Y + Z) * s, region.u2, region.v1, tint, axisZ);
vertex(coord + ( X + Y + Z) * s, region.u2, region.v2, tint, axisZ);
vertex(coord + (-X + Y + Z) * s, region.u1, region.v2, tint, axisZ);
}
index(0, 1, 2, 0, 2, 3);
}
@@ -163,10 +168,10 @@ void BlocksRenderer::face(
d = (1.0f - DIRECTIONAL_LIGHT_FACTOR) + d * DIRECTIONAL_LIGHT_FACTOR;
tint *= d;
}
vertex(coord + (-X - Y + Z) * s, region.u1, region.v1, tint);
vertex(coord + ( X - Y + Z) * s, region.u2, region.v1, tint);
vertex(coord + ( X + Y + Z) * s, region.u2, region.v2, tint);
vertex(coord + (-X + Y + Z) * s, region.u1, region.v2, tint);
vertex(coord + (-X - Y + Z) * s, region.u1, region.v1, tint, Z);
vertex(coord + ( X - Y + Z) * s, region.u2, region.v1, tint, Z);
vertex(coord + ( X + Y + Z) * s, region.u2, region.v2, tint, Z);
vertex(coord + (-X + Y + Z) * s, region.u1, region.v2, tint, Z);
index(0, 1, 2, 0, 2, 3);
}
@@ -337,7 +342,8 @@ void BlocksRenderer::blockCustomModel(
coord + vcoord.x * X + vcoord.y * Y + vcoord.z * Z,
vertex.uv.x,
vertex.uv.y,
glm::vec4(d, d, d, d) * aoColor
glm::vec4(d, d, d, d) * aoColor,
n
);
indexBuffer[indexCount++] = vertexOffset++;
}