This commit is contained in:
@clasher113
2024-01-22 10:51:02 +02:00
+2 -2
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@@ -33,8 +33,8 @@ bool assetload::shader(Assets* assets,
const ResPaths* paths, const ResPaths* paths,
const std::string filename, const std::string filename,
const std::string name) { const std::string name) {
fs::path vertexFile = paths->find(filename+".glslv"); fs::path vertexFile = paths->find(filename+".glslv");
fs::path fragmentFile = paths->find(filename+".glslf"); fs::path fragmentFile = paths->find(filename+".glslf");
std::string vertexSource = files::read_string(vertexFile); std::string vertexSource = files::read_string(vertexFile);
std::string fragmentSource = files::read_string(fragmentFile); std::string fragmentSource = files::read_string(fragmentFile);