lua environmnents-related update
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@@ -17,7 +17,6 @@ namespace lua {
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class LuaState {
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lua_State* L;
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int nextEnvironment = 1;
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int currentEnvironment = 0;
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void logError(const std::string& text);
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void initEnvironment();
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@@ -25,7 +24,8 @@ namespace lua {
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LuaState();
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~LuaState();
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void loadbuffer(const std::string& src, const std::string& file);
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const std::string envName(int env) const;
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void loadbuffer(int env, const std::string& src, const std::string& file);
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int gettop() const;
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int pushivec3(luaint x, luaint y, luaint z);
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int pushinteger(luaint x);
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@@ -35,8 +35,8 @@ namespace lua {
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luaint tointeger(int index);
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int call(int argc);
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int callNoThrow(int argc);
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int execute(const std::string& src, const std::string& file="<string>");
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int eval(const std::string& src, const std::string& file="<eval>");
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int execute(int env, const std::string& src, const std::string& file="<string>");
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int eval(int env, const std::string& src, const std::string& file="<eval>");
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void openlib(const std::string& name, const luaL_Reg* libfuncs, int nup);
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void addfunc(const std::string& name, lua_CFunction func);
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bool getglobal(const std::string& name);
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@@ -47,9 +47,6 @@ namespace lua {
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void createFuncs();
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int createEnvironment();
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void removeEnvironment(int id);
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int getEnvironment() const;
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void setEnvironment(int id);
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const std::string storeAnonymous();
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};
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}
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