improve lights
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@@ -164,14 +164,14 @@ void WorldRenderer::setupWorldShader(
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auto inventory = player.getInventory();
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ItemStack& stack = inventory->getSlot(player.getChosenSlot());
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auto& item = indices->items.require(stack.getItemId());
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float multiplier = 0.5f;
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float multiplier = 0.75f;
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shader.uniform3f(
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"u_torchlightColor",
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item.emission[0] / 15.0f * multiplier,
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item.emission[1] / 15.0f * multiplier,
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item.emission[2] / 15.0f * multiplier
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);
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shader.uniform1f("u_torchlightDistance", 6.0f);
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shader.uniform1f("u_torchlightDistance", 8.0f);
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}
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}
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