enginefs replaced with EnginePaths class + command line arguments
This commit is contained in:
@@ -12,7 +12,7 @@
|
||||
#include "gui/controls.h"
|
||||
#include "screens.h"
|
||||
#include "../util/stringutil.h"
|
||||
#include "../files/engine_files.h"
|
||||
#include "../files/engine_paths.h"
|
||||
#include "../world/World.h"
|
||||
#include "../window/Events.h"
|
||||
#include "../window/Window.h"
|
||||
@@ -42,6 +42,8 @@ inline Button* backButton(PagesControl* menu) {
|
||||
}
|
||||
|
||||
Panel* create_main_menu_panel(Engine* engine, PagesControl* menu) {
|
||||
EnginePaths* paths = engine->getPaths();
|
||||
|
||||
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
|
||||
panel->color(vec4(0.0f));
|
||||
|
||||
@@ -50,7 +52,7 @@ Panel* create_main_menu_panel(Engine* engine, PagesControl* menu) {
|
||||
Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
|
||||
worldsPanel->color(vec4(0.1f));
|
||||
worldsPanel->maxLength(400);
|
||||
path worldsFolder = enginefs::get_worlds_folder();
|
||||
path worldsFolder = paths->getWorldsFolder();
|
||||
if (std::filesystem::is_directory(worldsFolder)) {
|
||||
for (auto const& entry : directory_iterator(worldsFolder)) {
|
||||
if (!entry.is_directory()) {
|
||||
@@ -60,10 +62,10 @@ Panel* create_main_menu_panel(Engine* engine, PagesControl* menu) {
|
||||
Button* button = new Button(util::str2wstr_utf8(name),
|
||||
vec4(10.0f, 8.0f, 10.0f, 8.0f));
|
||||
button->color(vec4(0.5f));
|
||||
button->listenAction([engine, panel, name](GUI*) {
|
||||
button->listenAction([=](GUI*) {
|
||||
EngineSettings& settings = engine->getSettings();
|
||||
|
||||
auto folder = enginefs::get_worlds_folder()/u8path(name);
|
||||
auto folder = paths->getWorldsFolder()/u8path(name);
|
||||
World* world = new World(name, folder, 42, settings);
|
||||
auto screen = new LevelScreen(engine,
|
||||
world->load(settings, engine->getContent()));
|
||||
@@ -117,10 +119,11 @@ Panel* create_new_world_panel(Engine* engine, PagesControl* menu) {
|
||||
button->listenAction([=](GUI*) {
|
||||
wstring name = worldNameInput->text();
|
||||
string nameutf8 = util::wstr2str_utf8(name);
|
||||
EnginePaths* paths = engine->getPaths();
|
||||
|
||||
// Basic validation
|
||||
if (!util::is_valid_filename(name) ||
|
||||
enginefs::is_world_name_used(nameutf8)) {
|
||||
paths->isWorldNameUsed(nameutf8)) {
|
||||
// blink red two times
|
||||
panel->listenInterval(0.1f, [worldNameInput, basecolor]() {
|
||||
static bool flag = true;
|
||||
@@ -151,7 +154,7 @@ Panel* create_new_world_panel(Engine* engine, PagesControl* menu) {
|
||||
|
||||
EngineSettings& settings = engine->getSettings();
|
||||
|
||||
auto folder = enginefs::get_worlds_folder()/u8path(nameutf8);
|
||||
auto folder = paths->getWorldsFolder()/u8path(nameutf8);
|
||||
std::filesystem::create_directories(folder);
|
||||
World* world = new World(nameutf8, folder, seed, settings);
|
||||
auto screen = new LevelScreen(engine, world->load(settings, engine->getContent()));
|
||||
|
||||
Reference in New Issue
Block a user