fix: lua setInterval stack overflow

This commit is contained in:
MihailRis
2024-06-12 19:39:31 +03:00
parent fc34ca6875
commit fe55b94ebd
5 changed files with 24 additions and 13 deletions
+4
View File
@@ -8,6 +8,7 @@
#include "../graphics/ui/elements/TrackBar.hpp"
#include "../graphics/ui/elements/InputBindBox.hpp"
#include "../graphics/render/WorldRenderer.hpp"
#include "../logic/scripting/scripting.hpp"
#include "../objects/Player.hpp"
#include "../physics/Hitbox.hpp"
#include "../util/stringutil.hpp"
@@ -65,6 +66,9 @@ std::shared_ptr<UINode> create_debug_panel(
return L"speakers: " + std::to_wstring(audio::count_speakers())+
L" streams: " + std::to_wstring(audio::count_streams());
}));
panel->add(create_label([](){
return L"lua-stack: " + std::to_wstring(scripting::get_values_on_stack());
}));
panel->add(create_label([=](){
auto& settings = engine->getSettings();
bool culling = settings.graphics.frustumCulling.get();