fix: lua setInterval stack overflow

This commit is contained in:
MihailRis
2024-06-12 19:39:31 +03:00
parent fc34ca6875
commit fe55b94ebd
5 changed files with 24 additions and 13 deletions
+4 -3
View File
@@ -145,7 +145,7 @@ void lua::dump_stack(State* L) {
}
}
static std::shared_ptr<std::string> createLambdaHandler(State* L) {
static std::shared_ptr<std::string> create_lambda_handler(State* L) {
auto ptr = reinterpret_cast<ptrdiff_t>(topointer(L, -1));
auto name = util::mangleid(ptr);
getglobal(L, LAMBDAS_TABLE);
@@ -163,16 +163,17 @@ static std::shared_ptr<std::string> createLambdaHandler(State* L) {
}
runnable lua::create_runnable(State* L) {
auto funcptr = createLambdaHandler(L);
auto funcptr = create_lambda_handler(L);
return [=]() {
getglobal(L, LAMBDAS_TABLE);
getfield(L, *funcptr);
call_nothrow(L, 0);
pop(L);
};
}
scripting::common_func lua::create_lambda(State* L) {
auto funcptr = createLambdaHandler(L);
auto funcptr = create_lambda_handler(L);
return [=](const std::vector<dynamic::Value>& args) {
getglobal(L, LAMBDAS_TABLE);
getfield(L, *funcptr);