Grass rendering behing water fix
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@@ -18,22 +18,27 @@ void ContentBuilder::add(Block* def) {
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Content* ContentBuilder::build() {
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vector<Block*> blockDefsIndices;
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DrawGroups* groups = new DrawGroups;
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for (const string& name : blockIds) {
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Block* def = blockDefs[name];
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def->id = blockDefsIndices.size();
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blockDefsIndices.push_back(def);
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if (groups->find(def->drawGroup) == groups->end()) {
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groups->insert(def->drawGroup);
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}
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}
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ContentIndices* indices = new ContentIndices(blockDefsIndices);
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return new Content(indices, blockDefs);
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return new Content(indices, groups, blockDefs);
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}
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ContentIndices::ContentIndices(vector<Block*> blockDefs)
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: blockDefs(blockDefs) {
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}
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Content::Content(ContentIndices* indices,
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Content::Content(ContentIndices* indices, DrawGroups* drawGroups,
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unordered_map<string, Block*> blockDefs)
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: blockDefs(blockDefs),
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drawGroups(drawGroups),
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indices(indices) {
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}
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