Grass rendering behing water fix

This commit is contained in:
@clasher113
2023-11-28 22:07:37 +02:00
parent 805f203f22
commit ff0e617732
4 changed files with 18 additions and 10 deletions
+3 -4
View File
@@ -9,7 +9,6 @@
// All in-game definitions (blocks, items, etc..)
void setup_definitions(ContentBuilder* builder) {
Block* block = new Block("core:air", "air");
block->drawGroup = 1;
block->lightPassing = true;
block->skyLightPassing = true;
block->obstacle = false;
@@ -52,7 +51,7 @@ void setup_definitions(ContentBuilder* builder) {
builder->add(block);
block = new Block("base:water", "water");
block->drawGroup = 4;
block->drawGroup = 3;
block->lightPassing = true;
block->skyLightPassing = false;
block->obstacle = false;
@@ -67,7 +66,7 @@ void setup_definitions(ContentBuilder* builder) {
builder->add(block);
block = new Block("base:grass", "grass");
block->drawGroup = 5;
block->drawGroup = 1;
block->lightPassing = true;
block->obstacle = false;
block->model = BlockModel::xsprite;
@@ -75,7 +74,7 @@ void setup_definitions(ContentBuilder* builder) {
builder->add(block);
block = new Block("base:flower", "flower");
block->drawGroup = 5;
block->drawGroup = 1;
block->lightPassing = true;
block->obstacle = false;
block->model = BlockModel::xsprite;