Grass rendering behing water fix
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+3
-4
@@ -9,7 +9,6 @@
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// All in-game definitions (blocks, items, etc..)
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void setup_definitions(ContentBuilder* builder) {
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Block* block = new Block("core:air", "air");
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block->drawGroup = 1;
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block->lightPassing = true;
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block->skyLightPassing = true;
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block->obstacle = false;
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@@ -52,7 +51,7 @@ void setup_definitions(ContentBuilder* builder) {
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builder->add(block);
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block = new Block("base:water", "water");
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block->drawGroup = 4;
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block->drawGroup = 3;
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block->lightPassing = true;
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block->skyLightPassing = false;
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block->obstacle = false;
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@@ -67,7 +66,7 @@ void setup_definitions(ContentBuilder* builder) {
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builder->add(block);
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block = new Block("base:grass", "grass");
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block->drawGroup = 5;
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block->drawGroup = 1;
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block->lightPassing = true;
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block->obstacle = false;
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block->model = BlockModel::xsprite;
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@@ -75,7 +74,7 @@ void setup_definitions(ContentBuilder* builder) {
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builder->add(block);
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block = new Block("base:flower", "flower");
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block->drawGroup = 5;
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block->drawGroup = 1;
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block->lightPassing = true;
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block->obstacle = false;
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block->model = BlockModel::xsprite;
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