add 'camera' library
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@@ -4,10 +4,19 @@
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#include "lua_util.hpp"
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#include <exception>
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/// Definitions can be found in local .cpp files
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/// having same names as declarations
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/// l_ prefix means that function is lua_CFunction:
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/// int l_function_name(lua_State* L);
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/// use following syntax:
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/// int l_function_name(lua::State* L);
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// Libraries
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extern const luaL_Reg audiolib [];
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extern const luaL_Reg blocklib [];
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extern const luaL_Reg cameralib [];
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extern const luaL_Reg consolelib [];
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extern const luaL_Reg corelib [];
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extern const luaL_Reg entitylib [];
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@@ -23,9 +32,9 @@ extern const luaL_Reg packlib [];
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extern const luaL_Reg playerlib [];
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extern const luaL_Reg timelib [];
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extern const luaL_Reg tomllib [];
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extern const luaL_Reg vec2lib [];
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extern const luaL_Reg vec3lib [];
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extern const luaL_Reg vec4lib [];
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extern const luaL_Reg vec2lib []; // vecn.cpp
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extern const luaL_Reg vec3lib []; // vecn.cpp
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extern const luaL_Reg vec4lib []; // vecn.cpp
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extern const luaL_Reg worldlib [];
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// Components
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