add 'camera' library

This commit is contained in:
MihailRis
2024-07-12 06:14:13 +03:00
parent 24ecb94942
commit ffb7aa1189
6 changed files with 56 additions and 26 deletions
+12 -12
View File
@@ -1,13 +1,13 @@
#include "libentity.hpp"
static int l_transform_get_pos(lua::State* L) {
static int l_get_pos(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3_arr(L, entity->getTransform().pos);
}
return 0;
}
static int l_transform_set_pos(lua::State* L) {
static int l_set_pos(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto vec = lua::tovec3(L, 2);
entity->getTransform().setPos(vec);
@@ -16,28 +16,28 @@ static int l_transform_set_pos(lua::State* L) {
return 0;
}
static int l_transform_get_size(lua::State* L) {
static int l_get_size(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3_arr(L, entity->getTransform().size);
}
return 0;
}
static int l_transform_set_size(lua::State* L) {
static int l_set_size(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getTransform().setSize(lua::tovec3(L, 2));
}
return 0;
}
static int l_transform_get_rot(lua::State* L) {
static int l_get_rot(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushmat4(L, entity->getTransform().rot);
}
return 0;
}
static int l_transform_set_rot(lua::State* L) {
static int l_set_rot(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getTransform().setRot(lua::tomat4(L, 2));
}
@@ -45,11 +45,11 @@ static int l_transform_set_rot(lua::State* L) {
}
const luaL_Reg transformlib [] = {
{"get_pos", lua::wrap<l_transform_get_pos>},
{"set_pos", lua::wrap<l_transform_set_pos>},
{"get_size", lua::wrap<l_transform_get_size>},
{"set_size", lua::wrap<l_transform_set_size>},
{"get_rot", lua::wrap<l_transform_get_rot>},
{"set_rot", lua::wrap<l_transform_set_rot>},
{"get_pos", lua::wrap<l_get_pos>},
{"set_pos", lua::wrap<l_set_pos>},
{"get_size", lua::wrap<l_get_size>},
{"set_size", lua::wrap<l_set_size>},
{"get_rot", lua::wrap<l_get_rot>},
{"set_rot", lua::wrap<l_set_rot>},
{NULL, NULL}
};