Some refactor again

This commit is contained in:
MihailRis
2022-06-29 17:47:40 +03:00
committed by GitHub
parent e8ca11894d
commit ffc39fccaf
2 changed files with 36 additions and 23 deletions
+4
View File
@@ -46,6 +46,7 @@ int uiscale = 2;
LineBatch *lineBatch;
Batch2D *batch;
Camera *uicamera;
VoxelRenderer *renderer;
void init_renderer(){
crosshair = new Mesh(vertices, 4, attrs);
@@ -55,6 +56,8 @@ void init_renderer(){
uicamera = new Camera(glm::vec3(), Window::height / uiscale);
uicamera->perspective = false;
uicamera->flipped = true;
renderer = new VoxelRenderer(1024*1024);
}
@@ -62,6 +65,7 @@ void finalize_renderer(){
delete crosshair;
delete lineBatch;
delete batch;
delete renderer;
}
void draw_chunk(size_t index, Camera* camera, Shader* shader, bool occlusion){