Added graphics/ImageData class
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@@ -1,15 +1,18 @@
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#include "Texture.h"
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#include <GL/glew.h>
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#include <stdexcept>
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#include "ImageData.h"
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Texture::Texture(unsigned int id, int width, int height) : id(id), width(width), height(height) {
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}
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Texture::Texture(unsigned char* data, int width, int height) : width(width), height(height) {
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Texture::Texture(unsigned char* data, int width, int height, uint format) : width(width), height(height) {
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glGenTextures(1, &id);
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glBindTexture(GL_TEXTURE_2D, id);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid *) data);
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glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
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format, GL_UNSIGNED_BYTE, (GLvoid *) data);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glBindTexture(GL_TEXTURE_2D, 0);
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@@ -21,7 +24,6 @@ Texture::~Texture() {
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void Texture::bind(){
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glBindTexture(GL_TEXTURE_2D, id);
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// glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, id);
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}
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void Texture::reload(unsigned char* data){
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@@ -30,3 +32,15 @@ void Texture::reload(unsigned char* data){
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GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid *) data);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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Texture* Texture::from(const ImageData* image) {
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uint format;
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const void* data = image->getData();
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switch (image->getFormat()) {
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case ImageFormat::rgb888: format = GL_RGB; break;
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case ImageFormat::rgba8888: format = GL_RGBA; break;
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default:
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throw std::runtime_error("unsupported image data format");
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}
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return new Texture((unsigned char*)data, image->getWidth(), image->getHeight(), format);
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}
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