main menu glitch fix + refactor

This commit is contained in:
MihailRis
2024-05-19 10:38:30 +03:00
parent 997cff04d1
commit ffdeac5c1f
4 changed files with 72 additions and 76 deletions
+15 -22
View File
@@ -1,30 +1,23 @@
#include "VoxelsVolume.hpp"
VoxelsVolume::VoxelsVolume(int x, int y, int z, int w, int h, int d)
: x(x), y(y), z(z), w(w), h(h), d(d) {
voxels = new voxel[w * h * d];
for (int i = 0; i < w * h * d; i++) {
voxels[i].id = BLOCK_VOID;
}
lights = new light_t[w * h * d];
VoxelsVolume::VoxelsVolume(
int x, int y, int z, int w, int h, int d
) : x(x), y(y), z(z), w(w), h(h), d(d),
voxels(std::make_unique<voxel[]>(w * h * d)),
lights(std::make_unique<light_t[]>(w * h * d))
{
for (int i = 0; i < w * h * d; i++) {
voxels[i].id = BLOCK_VOID;
}
}
VoxelsVolume::VoxelsVolume(int w, int h, int d)
: x(0), y(0), z(0), w(w), h(h), d(d) {
voxels = new voxel[w * h * d];
for (int i = 0; i < w * h * d; i++) {
voxels[i].id = BLOCK_VOID;
}
lights = new light_t[w * h * d];
}
VoxelsVolume::VoxelsVolume(int w, int h, int d) : VoxelsVolume(0, 0, 0, w, h, d)
{}
VoxelsVolume::~VoxelsVolume() {
delete[] lights;
delete[] voxels;
}
VoxelsVolume::~VoxelsVolume() {}
void VoxelsVolume::setPosition(int x, int y, int z) {
this->x = x;
this->y = y;
this->z = z;
this->x = x;
this->y = y;
this->z = z;
}