main menu glitch fix + refactor
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+15
-22
@@ -1,30 +1,23 @@
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#include "VoxelsVolume.hpp"
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VoxelsVolume::VoxelsVolume(int x, int y, int z, int w, int h, int d)
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: x(x), y(y), z(z), w(w), h(h), d(d) {
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voxels = new voxel[w * h * d];
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for (int i = 0; i < w * h * d; i++) {
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voxels[i].id = BLOCK_VOID;
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}
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lights = new light_t[w * h * d];
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VoxelsVolume::VoxelsVolume(
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int x, int y, int z, int w, int h, int d
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) : x(x), y(y), z(z), w(w), h(h), d(d),
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voxels(std::make_unique<voxel[]>(w * h * d)),
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lights(std::make_unique<light_t[]>(w * h * d))
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{
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for (int i = 0; i < w * h * d; i++) {
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voxels[i].id = BLOCK_VOID;
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}
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}
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VoxelsVolume::VoxelsVolume(int w, int h, int d)
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: x(0), y(0), z(0), w(w), h(h), d(d) {
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voxels = new voxel[w * h * d];
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for (int i = 0; i < w * h * d; i++) {
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voxels[i].id = BLOCK_VOID;
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}
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lights = new light_t[w * h * d];
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}
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VoxelsVolume::VoxelsVolume(int w, int h, int d) : VoxelsVolume(0, 0, 0, w, h, d)
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{}
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VoxelsVolume::~VoxelsVolume() {
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delete[] lights;
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delete[] voxels;
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}
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VoxelsVolume::~VoxelsVolume() {}
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void VoxelsVolume::setPosition(int x, int y, int z) {
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this->x = x;
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this->y = y;
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this->z = z;
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this->x = x;
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this->y = y;
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this->z = z;
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}
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