main menu glitch fix + refactor
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@@ -3,17 +3,17 @@
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#include "../typedefs.hpp"
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const int BLOCK_DIR_NORTH = 0x0;
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const int BLOCK_DIR_WEST = 0x1;
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const int BLOCK_DIR_SOUTH = 0x2;
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const int BLOCK_DIR_EAST = 0x3;
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const int BLOCK_DIR_UP = 0x4;
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const int BLOCK_DIR_DOWN = 0x5;
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inline constexpr int BLOCK_DIR_NORTH = 0x0;
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inline constexpr int BLOCK_DIR_WEST = 0x1;
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inline constexpr int BLOCK_DIR_SOUTH = 0x2;
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inline constexpr int BLOCK_DIR_EAST = 0x3;
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inline constexpr int BLOCK_DIR_UP = 0x4;
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inline constexpr int BLOCK_DIR_DOWN = 0x5;
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// limited to 8 block orientations
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const int BLOCK_ROT_MASK = 0b0000'0111;
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inline constexpr int BLOCK_ROT_MASK = 0b0000'0111;
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// reserved bits
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const int BLOCK_RESERVED_MASK = 0b1111'1000;
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inline constexpr int BLOCK_RESERVED_MASK = 0b1111'1000;
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struct voxel {
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blockid_t id;
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@@ -28,4 +28,4 @@ struct voxel {
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}
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};
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#endif /* VOXELS_VOXEL_HPP_ */
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#endif // VOXELS_VOXEL_HPP_
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