Commit Graph
258 Commits
Author SHA1 Message Date
MihailRis 0ad588fd33 fix world converter 2024-10-03 02:38:57 +03:00
MihailRis bc7be5ecc8 Merge branch 'main' into blocks-metadata 2024-10-01 23:29:07 +03:00
MihailRis e750d90ff4 add 'graphics.chunk-max-vertices', 'graphics.chunk-max-renderers' settings 2024-10-01 23:25:25 +03:00
MihailRis bc05716772 implement blocks data conversion 2024-10-01 19:08:45 +03:00
MihailRis 28d746f371 implement blocks data saving/loading 2024-09-30 23:42:16 +03:00
MihailRis 28b6ec2a0e Merge branch 'main' into blocks-metadata 2024-09-19 14:51:47 +03:00
MihailRis 3953583605 minimize extra dv::value copies 2024-09-19 13:45:32 +03:00
MihailRis 34d2e6d400 migrate from dynamic::Value to dv::value & total erase namespace 'dynamic' 2024-09-18 23:31:18 +03:00
MihailRis e30c1b3c03 upgrade regions format version to 3 2024-09-06 12:25:52 +03:00
MihailRis c18eddb63c add Chunk.encodeV2, decodeV2 2024-09-05 11:29:07 +03:00
MihailRis 184e9c6648 update region file format 2 to 3 (WIP) 2024-09-04 23:37:39 +03:00
MihailRis c15abfa715 add util::Buffer, rle::encode16, rle::decode16 2024-09-03 23:33:29 +03:00
MihailRis 728795f0f3 update WorldConverter (WIP) 2024-09-02 23:24:59 +03:00
MihailRis 3f826a88d3 rename ContentLUT to ContentReport 2024-09-02 09:40:00 +03:00
MihailRis c1ef4dbe9f add content issues (WIP) 2024-09-02 09:31:53 +03:00
MihailRis 3dda512468 replace regions layer index with enum 2024-09-02 08:32:12 +03:00
MihailRis 7d193941a4 add /coders/compression module 2024-09-01 21:58:33 +03:00
MihailRis 0f53d5b835 refactor WorldRegions 2024-09-01 19:44:24 +03:00
MihailRis e19ed3d239 add pseudopack 'core' 2024-08-14 00:24:22 +03:00
MihailRis 4f2448daed refactor 2024-08-11 18:21:12 +03:00
MihailRis 3d3da1cdcd refactor World 2024-08-11 16:30:58 +03:00
MihailRis cc524088e0 cleanup 2024-08-10 02:12:01 +03:00
MihailRis de5c75d782 replace include guards with pragma once 2024-08-10 01:57:59 +03:00
MihailRis f43cc93cd2 update project includes format 2024-08-10 01:37:48 +03:00
MihailRis a4862a9b8a format engine_paths.cpp 2024-08-06 21:02:49 +03:00
MihailRis 8236600c93 format engine_paths.cpp 2024-08-06 20:59:36 +03:00
MihailRis 6c165badf5 format engine_paths.cpp 2024-08-06 19:21:25 +03:00
alexei-zebra 2ff4721835 fix comment 2024-08-06 15:59:39 +03:00
alexei-zebra 62125b14b4 Merge branch 'main' into refactor-engine_paths 2024-08-06 15:42:13 +03:00
alexei-zebra 62c98b8420 refactor engine_paths 2024-08-06 15:32:56 +03:00
InfiniteCoder 85239004e3 window/ 2024-08-06 00:07:33 +03:00
InfiniteCoder f66d0ce7fd physics/ 2024-08-06 00:07:00 +03:00
InfiniteCoder 54f15ecaea maths/ 2024-08-06 00:06:23 +03:00
InfiniteCoder 79ccde35b7 lighting/ 2024-08-06 00:05:41 +03:00
InfiniteCoder eb6bb19dc6 interfaces/ 2024-08-06 00:04:32 +03:00
InfiniteCoder 8f9c7eb7ff data/ 2024-08-05 23:59:42 +03:00
InfiniteCoder 9f9b9f2d64 world/ 2024-08-05 23:49:11 +03:00
InfiniteCoder c7755040bd voxels/ 2024-08-04 22:42:44 +03:00
InfiniteCoder 5c9bc83bbd items/ + objects/ + util/ 2024-08-04 22:26:08 +03:00
InfiniteCoder 3aa0298c85 files/ 2024-08-04 17:08:11 +03:00
InfiniteCoder e6da3638f0 Logger.hpp 2024-08-04 12:46:03 +03:00
InfiniteCoder e1e3456139 content/ 2024-08-04 12:45:08 +03:00
InfiniteCoder a745507ddd coders/ 2024-08-04 11:23:08 +03:00
InfiniteCoder d5dc68dd38 Root includes 2024-08-04 10:24:11 +03:00
MihailRis 47db626145 refactor: PVS-Studio warnings fixes 2024-08-04 01:30:52 +03:00
Vyacheslav Ivanov 3621e7ce1b fix: PVS-Studio V522 mark false
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 23:00:10 +03:00
Vyacheslav Ivanov bbf33e8e4d format: reformat project
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 19:53:48 +03:00
Vyacheslav IvanovandMihailRis a20ffee7cb fix: optimization: PVS-Studio warning V823
Replaced 'push_back' with 'emplace_back' for better performance in containers.

Reported by: PVS-Studio

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:44:51 +03:00
Vyacheslav IvanovandMihailRis aecd0f5db9 fix: optimization: PVS-Studio warning V832
It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.

Reported by: PVS-Studio

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:44:10 +03:00
Vyacheslav IvanovandMihailRis c858913a2f fix: optimization: PVS-Studio warning V807
Created references to avoid using repeated expressions, improving performance across multiple instances.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:43:12 +03:00