Commit Graph
95 Commits
Author SHA1 Message Date
MihailRisandGitHub 4f20abe7ea Warning fixes, refactor 2023-09-19 23:25:17 +03:00
MihailRisandGitHub eaf1fa54cd Fixed some warnings, set -Wall, -Wextra 2023-09-19 14:14:50 +03:00
lllzebralll 8e68a47712 refactoring 2022-12-08 21:20:45 +03:00
lllzebralll f04bac6b43 добавленно частичное сглаживание 2022-12-01 20:37:30 +03:00
lllzebralll 900e4ae098 add block rotate 2022-11-19 23:05:33 +03:00
lllzebralll d2416946d9 inventory 2022-11-19 02:21:15 +03:00
lllzebralll b1e5a3c6fb many little fixes 2022-11-08 14:49:10 +03:00
zebra 815aa90489 func name fix 2022-11-08 10:51:13 +03:00
MihailRis 8a073e4e8a world-wide commit to ruin everything 2022-10-28 22:44:32 +03:00
MihailRis fbce36a05c Refactor, shader fix 2022-10-01 18:02:48 +03:00
MihailRis 6965bbe809 PlayerController class (more OOP) 2022-10-01 17:11:43 +03:00
MihailRis d3f29f8ace WorldRenderer and HudRenderer classes 2022-10-01 15:59:57 +03:00
MihailRisandGitHub bdd3fbf7d4 Added 3 unicode pages for font, fixed UI, added Block.breakable
Added 1, 2, 3 and 4 unicode pages from Minecraft.
Font now uses std::wstring instead of std::string
Added Block.breakable field (the only unbreakable block is bedrock)
Bedrock is now selectable
2022-07-14 19:23:31 +03:00
MihailRisandGitHub b2872650d6 mini-fix 2022-07-01 02:34:34 +03:00
MihailRisandGitHub 1038a79b78 Added generation seed support 2022-07-01 02:31:30 +03:00
MihailRisandGitHub f569378b88 Chunks render moved to ChunksLoader 2022-06-29 19:30:23 +03:00
MihailRisandGitHub ffc39fccaf Some refactor again 2022-06-29 17:47:40 +03:00
MihailRisandGitHub e8ca11894d Added class Level for runtime world stuff 2022-06-29 17:12:58 +03:00
MihailRisandGitHub 4ceba017c7 Some refactor 2022-06-29 16:07:55 +03:00
MihailRisandGitHub f962b73c98 update_controls & update_interaction moved to separate module 2022-06-29 15:36:45 +03:00
MihailRisandGitHub 191b88192b Added chunks counter to debug info screen 2022-06-29 15:18:31 +03:00
MihailRisandGitHub 88c1695903 Flipped UI, minor changes
Flipped UI, removed extra Batch2D, added comments and minor changes
2022-06-29 14:03:36 +03:00
lllzebralll c3b4357852 update 2022-06-28 21:21:36 +03:00
lllzebralll 4e5869882e micro fix 2022-06-28 19:03:01 +03:00
lllzebralll 8cc5bdf0b1 F3 add 2022-06-08 16:19:25 +03:00
MihailRisandGitHub 1770acbfef Audio module, simple text rendering 2022-03-20 23:48:21 +03:00
MihailRisandGitHub 76abbf86b0 Merge pull request #6 from MihailRis/part-11
Part 11
2022-03-12 23:32:25 +03:00
MihailRisandGitHub b9fff9d1ac Small help to code rationality 2022-03-12 19:30:47 +03:00
MihailRisandGitHub b0a15a7c8c New defines | implemented Player destructor 2022-03-12 16:51:34 +03:00
MihailRisandGitHub 667eb6bab5 Added Events::finalize 2022-03-08 21:01:36 +03:00
MihailRisandGitHub f0a74dd821 More efficient chunk loaders handling 2022-03-06 03:15:50 +03:00
MihailRisandGitHub 07e2fe8b3b Fixed 'onground' && turning-off flight mode if onground 2022-03-06 02:38:20 +03:00
MihailRisandGitHub e0225286a2 Add files via upload 2022-03-06 02:36:44 +03:00
MihailRisandGitHub 20015dab72 Fixed 'onground' && turning-off flight mode if onground 2022-03-06 02:30:11 +03:00
MihailRisandGitHub 10125808c0 Fixed gravity 2022-03-04 17:55:49 +03:00
MihailRisandGitHub b6c328fe1d Added flight mode ('F' button) 2022-03-04 17:44:14 +03:00
MihailRisandGitHub 1dd9a72fb3 Fixed zoom, changed camera shaking parameters 2022-03-04 16:53:55 +03:00
MihailRisandGitHub cdc8a26a30 Added camera shaking 2022-03-03 23:16:34 +03:00
MihailRisandGitHub 10931372cc Fixed PhysicsSolver, added zoom, linear_damping 2022-03-03 21:36:23 +03:00
MihailRisandGitHub 2aba3e91db 'Assets', some refactor 2022-03-03 18:14:34 +03:00
MihailRisandGitHub b7e8ff5bea 'Player' class, separated main file
Moved render code to world_render.h, declarations code (assets and blocks) to declarations.h
2022-03-02 23:45:09 +03:00
MihailRisandGitHub bc9d29cf68 A lot of changes in almost all files 2022-02-28 02:30:15 +03:00
MihailRisandGitHub 01c6c854e1 Optimized lighting, frustum culling, generator
- Extended CHUNK_H to 256
- Modified world generator for new world height
- Added simple 2d frustum culling
- Optimized sky lighting calculations
2021-09-17 19:15:14 +03:00
MihailRisandGitHub 1a00a11917 All changes made for 10th part of tutorial
voxel_engine.cpp - changed structure, added character controls, physics
almost all files are modified (including shaders)
+ new source directory - physics
2021-08-04 01:45:04 +03:00
MihailRisandGitHub e1cdcf01e9 Add files via upload 2021-04-25 16:08:48 +03:00