Commit Graph
9 Commits
Author SHA1 Message Date
MihailRis 8a073e4e8a world-wide commit to ruin everything 2022-10-28 22:44:32 +03:00
MihailRisandGitHub f569378b88 Chunks render moved to ChunksLoader 2022-06-29 19:30:23 +03:00
MihailRisandGitHub aa08a0bc6b Chunk is invisible until being surrounded by chunks in every direction 2022-03-06 22:19:44 +03:00
MihailRisandGitHub 30c2d9889e Fixed lighting artifacts, improved chunks loading speed
- No more dark lines while loading chunks
- Less lighting recalculations
- Less chunks mesh rebuilding
2022-03-06 01:20:51 +03:00
MihailRisandGitHub 4651ab776b Reference counting for Chunk | changed ChunksLoader 2022-02-28 03:56:02 +03:00
MihailRisandGitHub bc9d29cf68 A lot of changes in almost all files 2022-02-28 02:30:15 +03:00
MihailRisandGitHub 01c6c854e1 Optimized lighting, frustum culling, generator
- Extended CHUNK_H to 256
- Modified world generator for new world height
- Added simple 2d frustum culling
- Optimized sky lighting calculations
2021-09-17 19:15:14 +03:00
MihailRisandGitHub 1a00a11917 All changes made for 10th part of tutorial
voxel_engine.cpp - changed structure, added character controls, physics
almost all files are modified (including shaders)
+ new source directory - physics
2021-08-04 01:45:04 +03:00
MihailRisandGitHub e1cdcf01e9 Add files via upload 2021-04-25 16:08:48 +03:00