Commit Graph
4594 Commits
Author SHA1 Message Date
MihailRisandGitHub 32878de5f3 Small render fixes 2022-03-12 00:50:46 +03:00
MihailRisandGitHub 667eb6bab5 Added Events::finalize 2022-03-08 21:01:36 +03:00
MihailRisandGitHub e5fd0582d6 Fixed segfault on exit in case of chunk loaders are busy 2022-03-08 20:36:11 +03:00
MihailRisandGitHub 4661ace697 Removed one loader limit for first 4 chunks loading 2022-03-07 01:35:59 +03:00
MihailRisandGitHub aa08a0bc6b Chunk is invisible until being surrounded by chunks in every direction 2022-03-06 22:19:44 +03:00
MihailRisandGitHub 551d4cac85 Automatic number of loaders selecting 2022-03-06 03:24:05 +03:00
MihailRisandGitHub cbfa073550 More efficient chunk loaders handling (fixed) 2022-03-06 03:18:04 +03:00
MihailRisandGitHub f0a74dd821 More efficient chunk loaders handling 2022-03-06 03:15:50 +03:00
MihailRisandGitHub 35f8ebe79c Fixed first chunks lighting concurrency problem 2022-03-06 03:01:08 +03:00
MihailRisandGitHub 07e2fe8b3b Fixed 'onground' && turning-off flight mode if onground 2022-03-06 02:38:20 +03:00
MihailRisandGitHub e0225286a2 Add files via upload 2022-03-06 02:36:44 +03:00
MihailRisandGitHub 20015dab72 Fixed 'onground' && turning-off flight mode if onground 2022-03-06 02:30:11 +03:00
MihailRisandGitHub 30c2d9889e Fixed lighting artifacts, improved chunks loading speed
- No more dark lines while loading chunks
- Less lighting recalculations
- Less chunks mesh rebuilding
2022-03-06 01:20:51 +03:00
MihailRisandGitHub 10125808c0 Fixed gravity 2022-03-04 17:55:49 +03:00
MihailRisandGitHub 9150e6d3e3 Delete voxel_engine.cpp 2022-03-04 17:54:59 +03:00
MihailRisandGitHub 1055bb3b27 Fixed gravity 2022-03-04 17:52:13 +03:00
MihailRisandGitHub b6c328fe1d Added flight mode ('F' button) 2022-03-04 17:44:14 +03:00
MihailRisandGitHub 1dd9a72fb3 Fixed zoom, changed camera shaking parameters 2022-03-04 16:53:55 +03:00
MihailRisandGitHub cdc8a26a30 Added camera shaking 2022-03-03 23:16:34 +03:00
MihailRisandGitHub b598e9ee03 Added gitignore 2022-03-03 22:05:34 +03:00
MihailRisandGitHub 10931372cc Fixed PhysicsSolver, added zoom, linear_damping 2022-03-03 21:36:23 +03:00
MihailRisandGitHub 2aba3e91db 'Assets', some refactor 2022-03-03 18:14:34 +03:00
MihailRisandGitHub b7e8ff5bea 'Player' class, separated main file
Moved render code to world_render.h, declarations code (assets and blocks) to declarations.h
2022-03-02 23:45:09 +03:00
MihailRisandGitHub 2a158bfb46 Updated makefiles for Linux build 2022-02-28 16:22:31 +03:00
MihailRisandGitHub 4c2fd0fce2 used 'closes' chunks in ChunksLoader lights calculations 2022-02-28 04:19:40 +03:00
MihailRisandGitHub 4651ab776b Reference counting for Chunk | changed ChunksLoader 2022-02-28 03:56:02 +03:00
MihailRisandGitHub bc9d29cf68 A lot of changes in almost all files 2022-02-28 02:30:15 +03:00
MihailRisandGitHub cd3e737385 Merge pull request #5 from linux-admin0001/main
Update README.md
2022-02-28 02:19:27 +03:00
LINUX_ADMINandGitHub 32debbdcb4 Update README.md 2022-02-27 19:46:02 +03:00
MihailRisandGitHub e796bd0e69 Improved fog quality 2021-09-17 19:16:57 +03:00
MihailRisandGitHub 01c6c854e1 Optimized lighting, frustum culling, generator
- Extended CHUNK_H to 256
- Modified world generator for new world height
- Added simple 2d frustum culling
- Optimized sky lighting calculations
2021-09-17 19:15:14 +03:00
MihailRisandGitHub a11ab33115 Update README.md 2021-09-09 00:20:11 +03:00
MihailRisandGitHub 856cc4c2bc rebuilt windows executables, added libraries for build
new executable also tested with Wine
2021-09-09 00:19:50 +03:00
MihailRisandGitHub 59a9c1afe9 fixed libraries linking parameters for windows 2021-09-09 00:11:19 +03:00
MihailRisandGitHub c9b7d7577b fixed blocks selection shader
added `u_` prefix that already used in voxel_engine.cpp in draw_world function
2021-08-20 21:23:28 +03:00
MihailRisandGitHub 931a42c24e fixed EXE file link
replaced link, that contains redirection from youtube video, with direct link
2021-08-20 19:01:11 +03:00
MihailRisandGitHub 63fe83200e Merge pull request #4 from linux-admin0001/patch-1
Create description for this project
2021-08-20 18:57:02 +03:00
LINUX_ADMINandGitHub a7a4b33f07 Create description for this project 2021-08-20 18:48:16 +03:00
MihailRisandGitHub b5f3fdacc0 Added Windows makefiles autogenerated by Eclipse 2021-08-20 17:29:41 +03:00
MihailRisandGitHub 3a780eef32 Merge pull request #3 from linux-admin0001/main
Fixed compilation error in linux.
2021-08-20 17:20:38 +03:00
LINUX_ADMINandGitHub afa5de1a51 Fixed compilation error in linux. 2021-08-20 16:59:27 +03:00
MihailRisandGitHub bb07d8e5ed Makefiles autogenerated by Eclipse for build
Makefiles may be used for build the project with 'make'
(generated on Linux)
2021-08-20 16:17:50 +03:00
MihailRisandGitHub 1a00a11917 All changes made for 10th part of tutorial
voxel_engine.cpp - changed structure, added character controls, physics
almost all files are modified (including shaders)
+ new source directory - physics
2021-08-04 01:45:04 +03:00
MihailRisandGitHub e1cdcf01e9 Add files via upload 2021-04-25 16:08:48 +03:00