Commit Graph
8 Commits
Author SHA1 Message Date
MihailRisandGitHub b7e8ff5bea 'Player' class, separated main file
Moved render code to world_render.h, declarations code (assets and blocks) to declarations.h
2022-03-02 23:45:09 +03:00
MihailRisandGitHub 4c2fd0fce2 used 'closes' chunks in ChunksLoader lights calculations 2022-02-28 04:19:40 +03:00
MihailRisandGitHub 4651ab776b Reference counting for Chunk | changed ChunksLoader 2022-02-28 03:56:02 +03:00
MihailRisandGitHub bc9d29cf68 A lot of changes in almost all files 2022-02-28 02:30:15 +03:00
MihailRisandGitHub 01c6c854e1 Optimized lighting, frustum culling, generator
- Extended CHUNK_H to 256
- Modified world generator for new world height
- Added simple 2d frustum culling
- Optimized sky lighting calculations
2021-09-17 19:15:14 +03:00
LINUX_ADMINandGitHub afa5de1a51 Fixed compilation error in linux. 2021-08-20 16:59:27 +03:00
MihailRisandGitHub 1a00a11917 All changes made for 10th part of tutorial
voxel_engine.cpp - changed structure, added character controls, physics
almost all files are modified (including shaders)
+ new source directory - physics
2021-08-04 01:45:04 +03:00
MihailRisandGitHub e1cdcf01e9 Add files via upload 2021-04-25 16:08:48 +03:00