Commit Graph
978 Commits
Author SHA1 Message Date
MihailRisandGitHub b0a15a7c8c New defines | implemented Player destructor 2022-03-12 16:51:34 +03:00
MihailRisandGitHub 32878de5f3 Small render fixes 2022-03-12 00:50:46 +03:00
MihailRisandGitHub 667eb6bab5 Added Events::finalize 2022-03-08 21:01:36 +03:00
MihailRisandGitHub e5fd0582d6 Fixed segfault on exit in case of chunk loaders are busy 2022-03-08 20:36:11 +03:00
MihailRisandGitHub 4661ace697 Removed one loader limit for first 4 chunks loading 2022-03-07 01:35:59 +03:00
MihailRisandGitHub aa08a0bc6b Chunk is invisible until being surrounded by chunks in every direction 2022-03-06 22:19:44 +03:00
MihailRisandGitHub 551d4cac85 Automatic number of loaders selecting 2022-03-06 03:24:05 +03:00
MihailRisandGitHub cbfa073550 More efficient chunk loaders handling (fixed) 2022-03-06 03:18:04 +03:00
MihailRisandGitHub f0a74dd821 More efficient chunk loaders handling 2022-03-06 03:15:50 +03:00
MihailRisandGitHub 35f8ebe79c Fixed first chunks lighting concurrency problem 2022-03-06 03:01:08 +03:00
MihailRisandGitHub 07e2fe8b3b Fixed 'onground' && turning-off flight mode if onground 2022-03-06 02:38:20 +03:00
MihailRisandGitHub e0225286a2 Add files via upload 2022-03-06 02:36:44 +03:00
MihailRisandGitHub 20015dab72 Fixed 'onground' && turning-off flight mode if onground 2022-03-06 02:30:11 +03:00
MihailRisandGitHub 30c2d9889e Fixed lighting artifacts, improved chunks loading speed
- No more dark lines while loading chunks
- Less lighting recalculations
- Less chunks mesh rebuilding
2022-03-06 01:20:51 +03:00
MihailRisandGitHub 10125808c0 Fixed gravity 2022-03-04 17:55:49 +03:00
MihailRisandGitHub b6c328fe1d Added flight mode ('F' button) 2022-03-04 17:44:14 +03:00
MihailRisandGitHub 1dd9a72fb3 Fixed zoom, changed camera shaking parameters 2022-03-04 16:53:55 +03:00
MihailRisandGitHub cdc8a26a30 Added camera shaking 2022-03-03 23:16:34 +03:00
MihailRisandGitHub 10931372cc Fixed PhysicsSolver, added zoom, linear_damping 2022-03-03 21:36:23 +03:00
MihailRisandGitHub 2aba3e91db 'Assets', some refactor 2022-03-03 18:14:34 +03:00
MihailRisandGitHub b7e8ff5bea 'Player' class, separated main file
Moved render code to world_render.h, declarations code (assets and blocks) to declarations.h
2022-03-02 23:45:09 +03:00
MihailRisandGitHub 4c2fd0fce2 used 'closes' chunks in ChunksLoader lights calculations 2022-02-28 04:19:40 +03:00
MihailRisandGitHub 4651ab776b Reference counting for Chunk | changed ChunksLoader 2022-02-28 03:56:02 +03:00
MihailRisandGitHub bc9d29cf68 A lot of changes in almost all files 2022-02-28 02:30:15 +03:00
MihailRisandGitHub 01c6c854e1 Optimized lighting, frustum culling, generator
- Extended CHUNK_H to 256
- Modified world generator for new world height
- Added simple 2d frustum culling
- Optimized sky lighting calculations
2021-09-17 19:15:14 +03:00
LINUX_ADMINandGitHub afa5de1a51 Fixed compilation error in linux. 2021-08-20 16:59:27 +03:00
MihailRisandGitHub 1a00a11917 All changes made for 10th part of tutorial
voxel_engine.cpp - changed structure, added character controls, physics
almost all files are modified (including shaders)
+ new source directory - physics
2021-08-04 01:45:04 +03:00
MihailRisandGitHub e1cdcf01e9 Add files via upload 2021-04-25 16:08:48 +03:00