Commit Graph
373 Commits
Author SHA1 Message Date
InfiniteCoder f66d0ce7fd physics/ 2024-08-06 00:07:00 +03:00
InfiniteCoder 79ccde35b7 lighting/ 2024-08-06 00:05:41 +03:00
InfiniteCoder 9283aa605f frontend/ 2024-08-06 00:01:27 +03:00
InfiniteCoder 8f9c7eb7ff data/ 2024-08-05 23:59:42 +03:00
InfiniteCoder 3b6e7d1877 audio/ 2024-08-05 23:58:14 +03:00
InfiniteCoder 9f9b9f2d64 world/ 2024-08-05 23:49:11 +03:00
InfiniteCoder 7f75c454c8 logic/ 2024-08-05 23:23:28 +03:00
InfiniteCoder c7755040bd voxels/ 2024-08-04 22:42:44 +03:00
InfiniteCoder 5c9bc83bbd items/ + objects/ + util/ 2024-08-04 22:26:08 +03:00
InfiniteCoder eb061bcaf4 graphics/ 2024-08-04 22:12:48 +03:00
InfiniteCoder 3aa0298c85 files/ 2024-08-04 17:08:11 +03:00
InfiniteCoder e6da3638f0 Logger.hpp 2024-08-04 12:46:03 +03:00
InfiniteCoder e1e3456139 content/ 2024-08-04 12:45:08 +03:00
InfiniteCoder a745507ddd coders/ 2024-08-04 11:23:08 +03:00
InfiniteCoder 21ff65d781 assets/ 2024-08-04 11:08:07 +03:00
InfiniteCoder d5dc68dd38 Root includes 2024-08-04 10:24:11 +03:00
MihailRis 47db626145 refactor: PVS-Studio warnings fixes 2024-08-04 01:30:52 +03:00
MihailRis 245b39be62 refactor: PVS-Studio warnings fixes 2024-08-04 01:12:42 +03:00
Vyacheslav Ivanov 3621e7ce1b fix: PVS-Studio V522 mark false
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 23:00:10 +03:00
Vyacheslav Ivanov bbf33e8e4d format: reformat project
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 19:53:48 +03:00
Vyacheslav IvanovandMihailRis 26ff0f133a fix: optimization: PVS-Studio warning V821
Creating variables in a more localized scope can enhance performance and make the code easier to understand.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:50:04 +03:00
Vyacheslav IvanovandMihailRis 8c5e5559ec fix: optimization: PVS-Studio warning V831
Replaced 'at()' method with 'operator[]' to improve performance.

The 'at()' method performs bounds checking, which can introduce overhead. Using 'operator[]' bypasses this check and can improve performance when you are certain that the index is within bounds.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 17:46:29 +03:00
MihailRisandGitHub ba046a52c0 Revert "fix: optimization: Various PVS-Studio warnings" 2024-08-02 14:51:44 +03:00
Vyacheslav Ivanov 2c1103307f fix: optimization: PVS-Studio warning V813
Passing large objects by const reference avoids unnecessary copying and enhances efficiency.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:55 +03:00
Vyacheslav Ivanov 6b3146f98a fix: optimization: PVS-Studio warning V821
Creating variables in a more localized scope can enhance performance and make the code easier to understand.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 05:35:53 +03:00
Vyacheslav Ivanov f3f872c7a3 fix: optimization: PVS-Studio warning V831
Replaced 'at()' method with 'operator[]' to improve performance.

The 'at()' method performs bounds checking, which can introduce overhead. Using 'operator[]' bypasses this check and can improve performance when you are certain that the index is within bounds.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-02 02:38:54 +03:00
MihailRis eefaafd1e7 update block.compose_state, block.decompose_state semantics 2024-07-31 14:56:42 +03:00
MihailRis 3a1ae57bbf fix: mat4.decompose (-Wmaybe-uninitialized) 2024-07-31 14:45:09 +03:00
MihailRis 753fb6bf3b add vec2.angle(...) 2024-07-29 16:54:57 +03:00
MihailRis adafc94fa1 add block.compose_state(...), block.decompose_state(...) 2024-07-27 13:23:35 +03:00
MihailRis 0a8de441b4 fix hud.* functions cause fatal error if incorrect arguments passes 2024-07-25 00:03:13 +03:00
MihailRis fe1ac69b57 improve lua errors handling (traceback) & lua stack leaks fixes 2024-07-24 16:19:14 +03:00
MihailRis b23f7e996f fix skeleton:index(...) 2024-07-23 22:48:26 +03:00
MihailRis c3b6025e20 fix missing include 2024-07-22 19:38:23 +03:00
MihailRis 058daf6117 add camera:look_at optional interpolation parameter 2024-07-22 19:32:05 +03:00
MihailRis e0cb57a10a add quat Lua library 2024-07-22 19:05:27 +03:00
MihailRis b5e7b63a9d refactor lua libraries 2024-07-22 18:14:54 +03:00
MihailRis 012e81d4c9 add doc/**/cameras.md & update cameras library 2024-07-22 16:50:03 +03:00
MihailRis b5d7634601 fix player.get_camera 2024-07-22 14:19:09 +03:00
MihailRis 34ab3eb41c add player.get_camera(playerid) 2024-07-22 14:16:28 +03:00
MihailRis 52c39d25d0 add skeleton:get_color(), skeleton:set_color(...) 2024-07-20 21:15:04 +03:00
MihailRis fbced2504e fix msvc build 2024-07-19 10:32:00 +03:00
MihailRis 02c9c4ced3 add mat4.from_quat(...) & update mat4.decompose(...) 2024-07-19 07:48:42 +03:00
MihailRis 3549c1f326 update entity methods set 2024-07-18 12:08:43 +03:00
MihailRis d285ffb2f7 update entities library semantics 2024-07-18 11:54:37 +03:00
MihailRis c9257ec127 add block.place(...), block.destruct(...) 2024-07-18 08:41:16 +03:00
MihailRis 5a3f28f2b5 add entities.name(...) and entity:get_name(...) 2024-07-17 20:15:45 +03:00
MihailRis 1eac343619 add entities.get_all(...), .get_all_in_box(...), .get_all_in_radius(...) 2024-07-17 14:51:55 +03:00
MihailRis 739ef49d8f feat: automatically loading models used in skeleton 2024-07-17 12:12:40 +03:00
MihailRis 1b99a48849 update entities.spawn(...) semantics to the docs state 2024-07-17 10:17:20 +03:00