#ifndef FILES_WORLDFILES_H_ #define FILES_WORLDFILES_H_ #include #include #include #include #define GLM_ENABLE_EXPERIMENTAL #include "glm/gtx/hash.hpp" #include "../typedefs.h" #define REGION_SIZE_BIT 5 #define REGION_SIZE (1 << (REGION_SIZE_BIT)) #define REGION_VOL ((REGION_SIZE) * (REGION_SIZE)) #define REGION_FORMAT_VERSION 1 class Player; class Chunk; struct WorldRegion { ubyte** chunksData; uint32_t* compressedSizes; bool unsaved; }; class WorldFiles { public: std::unordered_map regions; std::string directory; ubyte* mainBufferIn; ubyte* compressionBuffer; WorldFiles(std::string directory, size_t mainBufferCapacity); ~WorldFiles(); void put(Chunk* chunk); bool readPlayer(Player* player); ubyte* readChunkData(int x, int y, uint32_t& length); ubyte* getChunk(int x, int y); void writeRegion(int x, int y, WorldRegion& entry); void writePlayer(Player* player); void write(); std::string getRegionFile(int x, int y); std::string getPlayerFile(); }; #endif /* FILES_WORLDFILES_H_ */