#include "Model.hpp" #include using namespace model; inline constexpr glm::vec3 X(1, 0, 0); inline constexpr glm::vec3 Y(0, 1, 0); inline constexpr glm::vec3 Z(0, 0, 1); void Mesh::addPlane( const glm::vec3& pos, const glm::vec3& right, const glm::vec3& up, const glm::vec3& norm ) { vertices.push_back({pos-right-up, {0,0}, norm}); vertices.push_back({pos+right-up, {1,0}, norm}); vertices.push_back({pos+right+up, {1,1}, norm}); vertices.push_back({pos-right-up, {0,0}, norm}); vertices.push_back({pos+right+up, {1,1}, norm}); vertices.push_back({pos-right+up, {0,1}, norm}); } void Mesh::addPlane( const glm::vec3& pos, const glm::vec3& right, const glm::vec3& up, const glm::vec3& norm, const UVRegion& uv ) { vertices.push_back({pos-right-up, {uv.u1, uv.v1}, norm}); vertices.push_back({pos+right-up, {uv.u2, uv.v1}, norm}); vertices.push_back({pos+right+up, {uv.u2, uv.v2}, norm}); vertices.push_back({pos-right-up, {uv.u1, uv.v1}, norm}); vertices.push_back({pos+right+up, {uv.u2, uv.v2}, norm}); vertices.push_back({pos-right+up, {uv.u1, uv.u2}, norm}); } void Mesh::addBox(const glm::vec3& pos, const glm::vec3& size) { addPlane(pos+Z*size, X*size, Y*size, Z); addPlane(pos-Z*size, -X*size, Y*size, -Z); addPlane(pos+Y*size, X*size, -Z*size, Y); addPlane(pos-Y*size, X*size, Z*size, -Y); addPlane(pos+X*size, -Z*size, Y*size, X); addPlane(pos-X*size, Z*size, Y*size, -X); } void Mesh::addBox( const glm::vec3& pos, const glm::vec3& size, const UVRegion (&uvs)[6] ) { addPlane(pos+Z*size, X*size, Y*size, Z, uvs[0]); addPlane(pos-Z*size, -X*size, Y*size, -Z, uvs[1]); addPlane(pos+Y*size, X*size, -Z*size, Y, uvs[2]); addPlane(pos-Y*size, X*size, Z*size, -Y, uvs[3]); addPlane(pos+X*size, -Z*size, Y*size, X, uvs[4]); addPlane(pos-X*size, Z*size, Y*size, -X, uvs[5]); } void Mesh::scale(const glm::vec3& size) { for (auto& vertex : vertices) { vertex.coord *= size; } } void Model::clean() { meshes.erase( std::remove_if(meshes.begin(), meshes.end(), [](const Mesh& mesh){ return mesh.vertices.empty(); }), meshes.end() ); }