#ifndef SRC_CORE_DEFS_H_ #define SRC_CORE_DEFS_H_ /* blocks and bindings used in engine code */ #define BLOCK_AIR 0 #define BIND_MOVE_FORWARD "movement.forward" #define BIND_MOVE_BACK "movement.back" #define BIND_MOVE_LEFT "movement.left" #define BIND_MOVE_RIGHT "movement.right" #define BIND_MOVE_JUMP "movement.jump" #define BIND_MOVE_SPRINT "movement.sprint" #define BIND_MOVE_CROUCH "movement.crouch" #define BIND_MOVE_CHEAT "movement.cheat" #define BIND_CAM_ZOOM "camera.zoom" #define BIND_PLAYER_NOCLIP "player.noclip" #define BIND_PLAYER_FLIGHT "player.flight" #define BIND_HUD_INVENTORY "hud.inventory" #endif // SRC_CORE_DEFS_H_