#ifndef GRAPHICS_CORE_CUBEMAP_HPP_ #define GRAPHICS_CORE_CUBEMAP_HPP_ #include "Texture.hpp" /// @brief Cubemap texture class Cubemap : public Texture { public: Cubemap(uint width, uint height, ImageFormat format); virtual void bind() override; virtual void unbind() override; }; #endif // GRAPHICS_CORE_CUBEMAP_HPP_