#include "Assets.h" #include "../graphics/Texture.h" #include "../graphics/Shader.h" #include "../graphics/Font.h" Assets::~Assets() { for (auto& iter : shaders){ delete iter.second; } for (auto& iter : textures){ delete iter.second; } for (auto& iter : fonts){ delete iter.second; } } Texture* Assets::getTexture(std::string name) const { auto found = textures.find(name); if (found == textures.end()) return nullptr; return found->second; } void Assets::store(Texture* texture, std::string name){ textures[name] = texture; } Shader* Assets::getShader(std::string name) const{ auto found = shaders.find(name); if (found == shaders.end()) return nullptr; return found->second; } void Assets::store(Shader* shader, std::string name){ shaders[name] = shader; } Font* Assets::getFont(std::string name) const { auto found = fonts.find(name); if (found == fonts.end()) return nullptr; return found->second; } void Assets::store(Font* font, std::string name){ fonts[name] = font; }