local base_util = require "util" local DROP_FORCE = 8 local DROP_INIT_VEL = {0, 3, 0} function on_hud_open() input.add_callback("player.drop", function () if hud.is_paused() or hud.is_inventory_open() then return end local pid = hud.get_player() local invid, slot = player.get_inventory(pid) local itemid, itemcount = inventory.get(invid, slot) if itemid == 0 then return end inventory.set(invid, slot, itemid, itemcount-1) local pvel = {player.get_vel(pid)} local ppos = vec3.add({player.get_pos(pid)}, {0, 0.7, 0}) local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE) local drop = base_util.drop(ppos, itemid, 1, 1.5) local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL)) drop.rigidbody:set_vel(velocity) end) input.add_callback("player.pick", function () if hud.is_paused() or hud.is_inventory_open() then return end local pid = hud.get_player() local x, y, z = player.get_selected_block(pid) if x == nil then return end local id = block.get_picking_item(block.get(x, y, z)) local inv, cur_slot = player.get_inventory(pid) local slot = inventory.find_by_item(inv, id, 0, 9) if slot then player.set_selected_slot(pid, slot) return end if not rules.get("allow-content-access") then return end slot = inventory.find_by_item(inv, 0, 0, 9) if slot then cur_slot = slot end player.set_selected_slot(pid, cur_slot) inventory.set(inv, cur_slot, id, 1) end) end