#ifndef FRONTEND_SCREENS_MENU_SCREEN_HPP_ #define FRONTEND_SCREENS_MENU_SCREEN_HPP_ #include "Screen.hpp" #include class Camera; class Engine; class MenuScreen : public Screen { std::unique_ptr uicamera; public: MenuScreen(Engine* engine); ~MenuScreen(); void update(float delta) override; void draw(float delta) override; }; #endif // FRONTEND_SCREENS_MENU_SCREEN_HPP_