#ifndef PLAYER_CONTROL_H_ #define PLAYER_CONTROL_H_ #include #include #include "../settings.h" #include "../objects/Player.h" class Camera; class Level; class BlocksController; class CameraControl { Player* player; std::shared_ptr camera, currentViewCamera; const CameraSettings& settings; glm::vec3 offset; float shake = 0.0f; float shakeTimer = 0.0f; glm::vec3 interpVel {0.0f}; public: CameraControl(Player* player, const CameraSettings& settings); void updateMouse(PlayerInput& input); void update(PlayerInput& input, float delta, Chunks* chunks); void refresh(); }; class PlayerController { Level* level; Player* player; PlayerInput input; CameraControl camControl; BlocksController* blocksController; void updateKeyboard(); void updateCamera(float delta, bool movement); void resetKeyboard(); void updateControls(float delta); void updateInteraction(); public: static glm::vec3 selectedBlockPosition; static glm::ivec3 selectedBlockNormal; static glm::vec3 selectedPointPosition; static int selectedBlockId; static int selectedBlockStates; PlayerController(Level* level, const EngineSettings& settings, BlocksController* blocksController); void update(float delta, bool input, bool pause); }; #endif /* PLAYER_CONTROL_H_ */