#pragma once #include #include "typedefs.hpp" struct voxel; class Content; class WorldGenerator { protected: blockid_t const idStone; blockid_t const idDirt; blockid_t const idGrassBlock; blockid_t const idSand; blockid_t const idWater; blockid_t const idWood; blockid_t const idLeaves; blockid_t const idGrass; blockid_t const idFlower; blockid_t const idBazalt; public: WorldGenerator(const Content* content); virtual ~WorldGenerator() = default; virtual void generate(voxel* voxels, int x, int z, int seed) = 0; };