#ifndef WORLD_LEVEL_H_ #define WORLD_LEVEL_H_ class World; class Player; class Chunks; class Lighting; class PhysicsSolver; class ChunksController; class PlayerController; class Level { public: Player* player; Chunks* chunks; PhysicsSolver* physics; Lighting* lighting; ChunksController* chunksController; PlayerController* playerController; Level(World* world, Player* player, Chunks* chunks, PhysicsSolver* physics); ~Level(); }; #endif /* WORLD_LEVEL_H_ */