Files
VoxelEngine/src/graphics/Font.cpp
T

41 lines
618 B
C++

#include "Font.h"
#include "Texture.h"
#include "Batch2D.h"
Font::Font(Texture* texture) : texture(texture) {
}
Font::~Font(){
delete texture;
}
void Font::draw(Batch2D* batch, std::string text, int x, int y) {
for (char c : text){
float u = (c % 16) / 16.0f;
float v = 1.0f - ((c / 16) / 16.0f) - 1.0f/16.0f;
batch->rect(x, y, 8, 8, u, v, 1.0f/16.0f, 1.0f/16.0f, 1,1,1,1);
int gw = 7;
switch (c){
case 'l':
case 'i':
case 'j':
case '|':
case '.':
case ',':
case ':':
case ';':
gw = 3;
break;
case 't':
gw = 5;
break;
case ' ':
gw = 3;
break;
}
x += gw;
}
}