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PulseStudio/VoxelEngine
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1eac3436191d7668aa3944d826836d4d8663821f
VoxelEngine/src/logic
T
History
MihailRis 1eac343619 add entities.get_all(...), .get_all_in_box(...), .get_all_in_radius(...)
2024-07-17 14:51:55 +03:00
..
scripting
add entities.get_all(...), .get_all_in_box(...), .get_all_in_radius(...)
2024-07-17 14:51:55 +03:00
BlocksController.cpp
refactor: extract method placeBlock and move some code from PlayerController to BlocksController
2024-07-15 15:41:25 +03:00
BlocksController.hpp
feature: bone model overriding
2024-07-16 10:00:40 +03:00
ChunksController.cpp
Optimize parameter passing to avoid unnecessary copying
2024-06-07 04:00:38 +03:00
ChunksController.hpp
Optimize parameter passing to avoid unnecessary copying
2024-06-07 04:00:38 +03:00
CommandsInterpreter.cpp
add 'entity.despawn' command
2024-07-17 07:35:02 +03:00
CommandsInterpreter.hpp
fix: function returns by const value
2024-06-07 15:17:32 +03:00
EngineController.cpp
arch compability fixes and unwarning changes
2024-06-07 22:20:40 +03:00
EngineController.hpp
Optimize parameter passing to avoid unnecessary copying
2024-06-07 04:00:38 +03:00
LevelController.cpp
feat: cameras saving/loading
2024-07-11 22:45:57 +03:00
LevelController.hpp
build time decreased
2024-05-23 02:05:08 +03:00
PlayerController.cpp
add 'entity.despawn' command
2024-07-17 07:35:02 +03:00
PlayerController.hpp
add entity events: on_attacked, on_used
2024-07-16 14:04:05 +03:00
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