Files
VoxelEngine/res/crosshair.glslv
T

11 lines
207 B
GLSL

#version 330 core
layout (location = 0) in vec2 v_position;
uniform float u_ar;
uniform float u_scale;
void main(){
gl_Position = vec4(v_position.x * u_ar * u_scale, v_position.y * u_scale, 0.0, 1.0);
}