Files
VoxelEngine/src/voxels/Chunk.h
T
2023-12-04 22:50:00 +06:00

77 lines
1.6 KiB
C++

#ifndef VOXELS_CHUNK_H_
#define VOXELS_CHUNK_H_
#include <stdlib.h>
#include "../constants.h"
struct ChunkFlag{
static const int MODIFIED = 0x1;
static const int READY = 0x2;
static const int LOADED = 0x4;
static const int LIGHTED = 0x8;
static const int UNSAVED = 0x10;
};
#define CHUNK_DATA_LEN (CHUNK_VOL*2)
struct voxel;
class Lightmap;
struct RenderData {
float* vertices;
size_t size;
};
class Chunk {
public:
int x, z;
int bottom, top;
voxel* voxels;
Lightmap* lightmap;
int flags = 0;
int surrounding = 0;
RenderData renderData;
Chunk(int x, int z);
~Chunk();
bool isEmpty();
void updateHeights();
Chunk* clone() const;
// flags getters/setters below
void SETFLAGS(int mask, bool value){
if (value)
flags |= mask;
else
flags &= ~(mask);
}
inline bool isUnsaved() const {return flags & ChunkFlag::UNSAVED;}
inline bool isModified() const {return flags & ChunkFlag::MODIFIED;}
inline bool isLighted() const {return flags & ChunkFlag::LIGHTED;}
inline bool isLoaded() const {return flags & ChunkFlag::LOADED;}
inline bool isReady() const {return flags & ChunkFlag::READY;}
inline void setUnsaved(bool newState) {SETFLAGS(ChunkFlag::UNSAVED, newState);}
inline void setModified(bool newState) {SETFLAGS(ChunkFlag::MODIFIED, newState);}
inline void setLoaded(bool newState) {SETFLAGS(ChunkFlag::LOADED, newState);}
inline void setLighted(bool newState) {SETFLAGS(ChunkFlag::LIGHTED, newState);}
inline void setReady(bool newState) {SETFLAGS(ChunkFlag::READY, newState);}
ubyte* encode() const;
bool decode(ubyte* data);
};
#endif /* VOXELS_CHUNK_H_ */