Files
VoxelEngine/src/objects/Transform.hpp
T

45 lines
901 B
C++

#pragma once
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/vec3.hpp>
#include <glm/mat4x4.hpp>
#include <glm/gtx/norm.hpp>
#include <data/dv_fwd.hpp>
struct Transform {
static inline constexpr float EPSILON = 1e-7f;
glm::vec3 pos;
glm::vec3 size;
glm::mat3 rot;
glm::mat4 combined;
bool dirty = true;
glm::vec3 displayPos;
glm::vec3 displaySize;
dv::value serialize() const;
void deserialize(const dv::value& root);
void refresh();
inline void setRot(const glm::mat3& m) {
rot = m;
dirty = true;
}
inline void setSize(const glm::vec3& v) {
if (glm::distance2(displaySize, v) >= EPSILON) {
dirty = true;
}
size = v;
}
inline void setPos(const glm::vec3& v) {
if (glm::distance2(displayPos, v) >= EPSILON) {
dirty = true;
}
pos = v;
}
};