Files
VoxelEngine/src/objects/Player.cpp
T

17 lines
315 B
C++

#include "Player.h"
#include "../physics/Hitbox.h"
#include <glm/glm.hpp>
Player::Player(glm::vec3 position, float speed, Camera* camera) :
speed(speed),
camera(camera),
choosenBlock(1),
camX(0.0f), camY(0.0f){
hitbox = new Hitbox(position, vec3(0.2f,0.9f,0.2f));
}
Player::~Player(){
delete hitbox;
}