Files
VoxelEngine/res/content/base/scripts/world.lua
T

10 lines
270 B
Lua

function on_block_broken(id, x, y, z, playerid)
particles.emit({x+0.5, y+0.5, z+0.5}, 100, {
lifetime=2.0,
spawn_interval=0.0001,
explosion={4, 4, 4},
texture="blocks:"..block.get_textures(id)[1],
random_sub_uv=0.1
})
end