* fix unknown command line argument * fix warnings settings for gcc * fix -Wzero-as-null-pointer-constant * revert CMakeLists.txt
85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
#include "api_lua.hpp"
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#include "coders/gzip.hpp"
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#include "../lua_engine.hpp"
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static int l_encode(lua::State* L) {
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char argc = lua::gettop(L);
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std::vector<unsigned char> compressedBytes;
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std::string algo = "gzip";
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if (argc >= 2) {
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if (!lua::isstring(L, 2)) {
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throw std::runtime_error("compression algorithm must be a string");
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}
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algo = lua::require_lstring(L, 2);
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}
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if (algo == "gzip") {
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auto str = lua::bytearray_as_string(L, 1);
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compressedBytes = gzip::compress(
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reinterpret_cast<const ubyte*>(str.data()),
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str.size()
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);
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} else {
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throw std::runtime_error("unsupported compression algorithm");
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}
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if (argc < 3 || !lua::toboolean(L, 3)) {
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lua::create_bytearray(L, std::move(compressedBytes));
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} else {
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size_t length = compressedBytes.size();
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lua::createtable(L, length, 0);
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int newTable = lua::gettop(L);
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for (size_t i = 0; i < length; i++) {
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lua::pushinteger(L, compressedBytes.data()[i]);
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lua::rawseti(L, i + 1, newTable);
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}
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}
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return 1;
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}
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static int l_decode(lua::State* L) {
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char argc = lua::gettop(L);
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std::vector<unsigned char> decompressedBytes;
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std::string algo = "gzip";
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if (argc >= 2) {
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if (!lua::isstring(L, 2)) {
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throw std::runtime_error("compression algorithm must be a string");
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}
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algo = lua::require_lstring(L, 2);
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}
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if (algo == "gzip") {
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auto str = lua::bytearray_as_string(L, 1);
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decompressedBytes = gzip::decompress(
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reinterpret_cast<const ubyte*>(str.data()),
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str.size()
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);
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} else {
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throw std::runtime_error("unsupported compression algorithm");
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}
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if (argc < 3 || !lua::toboolean(L, 3)) {
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lua::create_bytearray(L, std::move(decompressedBytes));
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} else {
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size_t length = decompressedBytes.size();
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lua::createtable(L, length, 0);
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int newTable = lua::gettop(L);
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for (size_t i = 0; i < length; i++) {
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lua::pushinteger(L, decompressedBytes.data()[i]);
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lua::rawseti(L, i + 1, newTable);
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}
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}
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return 1;
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}
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const luaL_Reg compressionlib[] = {
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{"encode", lua::wrap<l_encode>},
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{"decode", lua::wrap<l_decode>},
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{nullptr, nullptr}
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};
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