Files
VoxelEngine/src/logic/scripting/lua/libs/libnetwork.cpp
T
2024-11-26 21:26:26 +03:00

52 lines
1.3 KiB
C++

#include "api_lua.hpp"
#include "engine.hpp"
#include "network/Network.hpp"
using namespace scripting;
static int l_get(lua::State* L) {
std::string url(lua::require_lstring(L, 1));
lua::pushvalue(L, 2);
auto onResponse = lua::create_lambda(L);
engine->getNetwork().get(url, [onResponse](std::vector<char> bytes) {
engine->postRunnable([=]() {
onResponse({std::string(bytes.data(), bytes.size())});
});
});
return 0;
}
static int l_get_binary(lua::State* L) {
std::string url(lua::require_lstring(L, 1));
lua::pushvalue(L, 2);
auto onResponse = lua::create_lambda(L);
engine->getNetwork().get(url, [onResponse](std::vector<char> bytes) {
auto buffer = std::make_shared<util::Buffer<ubyte>>(
reinterpret_cast<const ubyte*>(bytes.data()), bytes.size()
);
engine->postRunnable([=]() {
onResponse({buffer});
});
});
return 0;
}
static int l_connect(lua::State* L) {
std::string address = lua::require_string(L, 1);
int port = lua::tointeger(L, 2);
u64id_t id = engine->getNetwork().connect(address, port);
return lua::pushinteger(L, id);
}
const luaL_Reg networklib[] = {
{"get", lua::wrap<l_get>},
{"get_binary", lua::wrap<l_get_binary>},
{"__connect", lua::wrap<l_connect>},
{NULL, NULL}
};