Files
VoxelEngine/src/frontend/screens.cpp
T

365 lines
12 KiB
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#include "screens.h"
#include <iomanip>
#include <iostream>
#include <memory>
#include <sstream>
#include <glm/glm.hpp>
#include <filesystem>
#include <stdexcept>
#include "../window/Camera.h"
#include "../window/Events.h"
#include "../window/input.h"
#include "../graphics/Shader.h"
#include "../graphics/Batch2D.h"
#include "../assets/Assets.h"
#include "../world/Level.h"
#include "../world/World.h"
#include "../objects/Player.h"
#include "../voxels/ChunksController.h"
#include "../voxels/Chunks.h"
#include "../voxels/Chunk.h"
#include "world_render.h"
#include "hud.h"
#include "gui/GUI.h"
#include "gui/panels.h"
#include "gui/controls.h"
#include "../engine.h"
#include "../files/engine_files.h"
#include "../util/stringutil.h"
using std::string;
using std::wstring;
using glm::vec3;
using glm::vec4;
using std::shared_ptr;
using std::filesystem::path;
using std::filesystem::u8path;
using std::filesystem::directory_iterator;
using namespace gui;
shared_ptr<UINode> create_main_menu_panel(Engine* engine) {
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
shared_ptr<UINode> panelptr(panel);
panel->color(vec4(0.0f));
panel->setCoord(vec2(10, 10));
panel->add((new Button(L"New World", vec4(10.f)))->listenAction([=](GUI* gui) {
panel->visible(false);
gui->get("new-world")->visible(true);
}));
Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
worldsPanel->color(vec4(0.1f));
path worldsFolder = enginefs::get_worlds_folder();
if (std::filesystem::is_directory(worldsFolder)) {
for (auto const& entry : directory_iterator(worldsFolder)) {
string name = entry.path().filename().string();
Button* button = new Button(util::str2wstr_utf8(name),
vec4(10.0f, 8.0f, 10.0f, 8.0f));
button->color(vec4(0.5f));
button->listenAction([engine, panel, name](GUI*) {
EngineSettings& settings = engine->getSettings();
auto folder = enginefs::get_worlds_folder()/u8path(name);
World* world = new World(name, folder, 42, settings);
auto screen = new LevelScreen(engine, world->load(settings));
engine->setScreen(shared_ptr<Screen>(screen));
});
worldsPanel->add(button);
}
}
panel->add(worldsPanel);
panel->add((new Button(L"Settings", vec4(10.f)))->listenAction([=](GUI* gui) {
panel->visible(false);
gui->store("back", panelptr);
gui->get("settings")->visible(true);
}));
panel->add((new Button(L"Quit", vec4(10.f)))->listenAction([](GUI*) {
Window::setShouldClose(true);
}));
return panelptr;
}
shared_ptr<UINode> create_new_world_panel(Engine* engine) {
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
shared_ptr<UINode> panelptr(panel);
panel->color(vec4(0.0f));
panel->setCoord(vec2(10, 10));
TextBox* worldNameInput;
{
Label* label = new Label(L"World Name");
panel->add(label);
TextBox* input = new TextBox(L"New World", vec4(6.0f));
panel->add(input);
worldNameInput = input;
}
TextBox* seedInput;
{
Label* label = new Label(L"Seed");
panel->add(shared_ptr<UINode>(label));
uint64_t randseed = rand() ^ (rand() << 8) ^
(rand() << 16) ^ (rand() << 24) ^
((uint64_t)rand() << 32) ^
((uint64_t)rand() << 40) ^
((uint64_t)rand() << 56);
seedInput = new TextBox(std::to_wstring(randseed), vec4(6.0f));
panel->add(seedInput);
}
{
Button* button = new Button(L"Create World", vec4(10.0f));
button->margin(vec4(0, 20, 0, 0));
vec4 basecolor = worldNameInput->color();
button->listenAction([=](GUI*) {
wstring name = worldNameInput->text();
string nameutf8 = util::wstr2str_utf8(name);
// Basic validation
if (!util::is_valid_filename(name) ||
enginefs::is_world_name_used(nameutf8)) {
// blink red two times
panel->listenInterval(0.1f, [worldNameInput, basecolor]() {
static bool flag = true;
if (flag) {
worldNameInput->color(vec4(0.3f, 0.0f, 0.0f, 0.5f));
} else {
worldNameInput->color(basecolor);
}
flag = !flag;
}, 4);
return;
}
wstring seedstr = seedInput->text();
uint64_t seed;
if (util::is_integer(seedstr)) {
try {
seed = std::stoull(seedstr);
} catch (const std::out_of_range& err) {
std::hash<wstring> hash;
seed = hash(seedstr);
}
} else {
std::hash<wstring> hash;
seed = hash(seedstr);
}
std::cout << "world seed: " << seed << std::endl;
EngineSettings& settings = engine->getSettings();
auto folder = enginefs::get_worlds_folder()/u8path(nameutf8);
std::filesystem::create_directories(folder);
World* world = new World(nameutf8, folder, seed, settings);
auto screen = new LevelScreen(engine, world->load(settings));
engine->setScreen(shared_ptr<Screen>(screen));
});
panel->add(button);
}
panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
panel->visible(false);
gui->get("main-menu")->visible(true);
}));
return panelptr;
}
Panel* create_settings_panel(Engine* engine) {
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
panel->color(vec4(0.0f));
panel->setCoord(vec2(10, 10));
/* Load Distance setting track bar */{
panel->add((new Label(L""))->textSupplier([=]() {
return L"Load Distance: " +
std::to_wstring(engine->getSettings().chunks.loadDistance);
}));
TrackBar* trackbar = new TrackBar(3, 66, 10, 1, 3);
trackbar->supplier([=]() {
return engine->getSettings().chunks.loadDistance;
});
trackbar->consumer([=](double value) {
engine->getSettings().chunks.loadDistance = value;
});
panel->add(trackbar);
}
/* Fog Curve setting track bar */{
panel->add((new Label(L""))->textSupplier([=]() {
std::wstringstream ss;
ss << std::fixed << std::setprecision(1);
ss << engine->getSettings().graphics.fogCurve;
return L"Fog Curve: " + ss.str();
}));
TrackBar* trackbar = new TrackBar(1.0, 6.0, 1.0, 0.1, 2);
trackbar->supplier([=]() {
return engine->getSettings().graphics.fogCurve;
});
trackbar->consumer([=](double value) {
engine->getSettings().graphics.fogCurve = value;
});
panel->add(trackbar);
}
{
Panel* checkpanel = new Panel(vec2(400, 32), vec4(5.0f), 1.0f);
checkpanel->color(vec4(0.0f));
checkpanel->orientation(Orientation::horizontal);
CheckBox* checkbox = new CheckBox();
checkbox->margin(vec4(0.0f, 0.0f, 5.0f, 0.0f));
checkbox->supplier([=]() {
return engine->getSettings().display.swapInterval != 0;
});
checkbox->consumer([=](bool checked) {
engine->getSettings().display.swapInterval = checked;
});
checkpanel->add(checkbox);
checkpanel->add(new Label(L"V-Sync"));
panel->add(checkpanel);
}
panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
panel->visible(false);
gui->get("back")->visible(true);
}));
return panel;
}
MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
GUI* gui = engine->getGUI();
panel = create_main_menu_panel(engine);
newWorldPanel = create_new_world_panel(engine);
newWorldPanel->visible(false);
auto settingsPanel = shared_ptr<UINode>(create_settings_panel(engine));
settingsPanel->visible(false);
gui->store("main-menu", panel);
gui->store("new-world", newWorldPanel);
if (gui->get("settings") == nullptr) {
gui->store("settings", settingsPanel);
}
gui->add(panel);
gui->add(newWorldPanel);
gui->add(settingsPanel);
batch = new Batch2D(1024);
uicamera = new Camera(vec3(), Window::height);
uicamera->perspective = false;
uicamera->flipped = true;
}
MenuScreen::~MenuScreen() {
GUI* gui = engine->getGUI();
gui->remove("main-menu");
gui->remove("new-world");
gui->remove(newWorldPanel);
gui->remove(panel);
delete batch;
delete uicamera;
}
void MenuScreen::update(float delta) {
}
void MenuScreen::draw(float delta) {
panel->setCoord((Window::size() - panel->size()) / 2.0f);
newWorldPanel->setCoord((Window::size() - newWorldPanel->size()) / 2.0f);
auto settingsPanel = engine->getGUI()->get("settings");
settingsPanel->setCoord((Window::size() - settingsPanel->size()) / 2.0f);
Window::clear();
Window::setBgColor(vec3(0.2f, 0.2f, 0.2f));
uicamera->fov = Window::height;
Shader* uishader = engine->getAssets()->getShader("ui");
uishader->use();
uishader->uniformMatrix("u_projview", uicamera->getProjView());
batch->begin();
batch->texture(engine->getAssets()->getTexture("menubg"));
batch->rect(0, 0,
Window::width, Window::height, 0, 0, 0,
UVRegion(0, 0, Window::width/64, Window::height/64),
false, false, vec4(1.0f));
batch->render();
}
LevelScreen::LevelScreen(Engine* engine, Level* level)
: Screen(engine),
level(level) {
worldRenderer = new WorldRenderer(engine, level);
hud = new HudRenderer(engine, level);
}
LevelScreen::~LevelScreen() {
delete hud;
delete worldRenderer;
std::cout << "-- writing world" << std::endl;
World* world = level->world;
world->write(level, !engine->getSettings().debug.generatorTestMode);
delete level;
delete world;
}
void LevelScreen::updateHotkeys() {
if (Events::jpressed(keycode::O)) {
occlusion = !occlusion;
}
if (Events::jpressed(keycode::F3)) {
level->player->debug = !level->player->debug;
}
if (Events::jpressed(keycode::F5)) {
for (uint i = 0; i < level->chunks->volume; i++) {
shared_ptr<Chunk> chunk = level->chunks->chunks[i];
if (chunk != nullptr && chunk->isReady()) {
chunk->setModified(true);
}
}
}
}
void LevelScreen::update(float delta) {
gui::GUI* gui = engine->getGUI();
EngineSettings& settings = engine->getSettings();
bool inputLocked = hud->isPause() ||
hud->isInventoryOpen() ||
gui->isFocusCaught();
if (!inputLocked) {
updateHotkeys();
}
level->updatePlayer(delta, !inputLocked, hud->isPause(), !inputLocked);
level->update();
level->chunksController->update(settings.chunks.loadSpeed);
}
void LevelScreen::draw(float delta) {
Camera* camera = level->player->camera;
worldRenderer->draw(camera, occlusion);
hud->draw();
if (level->player->debug) {
hud->drawDebug( 1 / delta, occlusion);
}
}