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PulseStudio/VoxelEngine
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c3e16f27ac6390d4ea3177ef1eaeec18e49134e3
VoxelEngine/src/logic
T
History
MihailRis b4abecc764 refactor
2024-12-24 11:31:54 +03:00
..
scripting
add player.is_loading_chunks, .set_loading_chunks
2024-12-24 10:35:09 +03:00
BlocksController.cpp
implement player ticks in headless mode & prevent on_player_tick call if player chunk does not exists
2024-12-18 23:31:26 +03:00
BlocksController.hpp
implement player ticks in headless mode & prevent on_player_tick call if player chunk does not exists
2024-12-18 23:31:26 +03:00
ChunksController.cpp
refactor
2024-12-24 11:31:54 +03:00
ChunksController.hpp
implement player ticks in headless mode & prevent on_player_tick call if player chunk does not exists
2024-12-18 23:31:26 +03:00
CommandsInterpreter.cpp
replace '<string>' source name with '[string]'
2024-11-19 09:53:15 +03:00
CommandsInterpreter.hpp
fix: commands repository not reset before world open
2024-11-24 12:54:05 +03:00
EngineController.cpp
refactor
2024-12-18 04:13:33 +03:00
EngineController.hpp
refactor
2024-12-18 04:13:33 +03:00
LevelController.cpp
fix
2024-12-23 14:01:35 +03:00
LevelController.hpp
implement player ticks in headless mode & prevent on_player_tick call if player chunk does not exists
2024-12-18 23:31:26 +03:00
PlayerController.cpp
move 'player.noclip' and 'player.flight' handlers to Lua
2024-12-23 13:51:12 +03:00
PlayerController.hpp
fix ServerMainloop timer
2024-12-19 02:29:41 +03:00
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