Files
VoxelEngine/src/content/ContentBuilder.hpp
T
2024-05-19 07:09:58 +03:00

38 lines
1.1 KiB
C++

#ifndef CONTENT_CONTENT_BUILDER_HPP_
#define CONTENT_CONTENT_BUILDER_HPP_
#include "../items/ItemDef.hpp"
#include "../voxels/Block.hpp"
#include "../content/Content.hpp"
#include "../content/ContentPack.hpp"
#include <memory>
#include <vector>
#include <unordered_map>
class ContentBuilder {
std::unordered_map<std::string, std::unique_ptr<Block>> blockDefs;
std::vector<std::string> blockIds;
std::unordered_map<std::string, std::unique_ptr<ItemDef>> itemDefs;
std::vector<std::string> itemIds;
std::unordered_map<std::string, std::unique_ptr<BlockMaterial>> blockMaterials;
std::unordered_map<std::string, std::unique_ptr<ContentPackRuntime>> packs;
public:
~ContentBuilder();
void add(std::unique_ptr<ContentPackRuntime> pack);
Block& createBlock(std::string id);
ItemDef& createItem(std::string id);
BlockMaterial& createBlockMaterial(std::string id);
void checkIdentifier(std::string id);
contenttype checkContentType(std::string id);
std::unique_ptr<Content> build();
};
#endif // CONTENT_CONTENT_BUILDER_HPP_