569 lines
16 KiB
C++
569 lines
16 KiB
C++
#include "Window.hpp"
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <chrono>
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#include <iostream>
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#include <thread>
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#include <unordered_set>
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#include "debug/Logger.hpp"
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#include "graphics/core/ImageData.hpp"
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#include "graphics/core/Texture.hpp"
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#include "settings.hpp"
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#include "util/ObjectsKeeper.hpp"
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#include "Events.hpp"
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#include "util/platform.hpp"
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static debug::Logger logger("window");
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namespace {
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GLFWwindow* window = nullptr;
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DisplaySettings* settings = nullptr;
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std::stack<glm::vec4> scissorStack;
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glm::vec4 scissorArea;
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int framerate = -1;
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double prevSwap = 0.0;
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bool fullscreen = false;
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CursorShape cursor = CursorShape::ARROW;
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int posX = 0;
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int posY = 0;
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}
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uint Window::width = 0;
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uint Window::height = 0;
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static util::ObjectsKeeper observers_keeper;
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static std::unordered_set<std::string> extensionsCache;
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static const char* gl_error_name(int error) {
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switch (error) {
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case GL_DEBUG_TYPE_ERROR: return "ERROR";
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: return "DEPRECATED_BEHAVIOR";
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: return "UNDEFINED_BEHAVIOR";
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case GL_DEBUG_TYPE_PORTABILITY: return "PORTABILITY";
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case GL_DEBUG_TYPE_PERFORMANCE: return "PERFORMANCE";
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case GL_DEBUG_TYPE_OTHER: return "OTHER";
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}
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return "UNKNOWN";
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}
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static const char* gl_severity_name(int severity) {
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switch (severity) {
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case GL_DEBUG_SEVERITY_LOW: return "LOW";
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case GL_DEBUG_SEVERITY_MEDIUM: return "MEDIUM";
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case GL_DEBUG_SEVERITY_HIGH: return "HIGH";
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case GL_DEBUG_SEVERITY_NOTIFICATION: return "NOTIFICATION";
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}
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return "UNKNOWN";
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}
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static void GLAPIENTRY gl_message_callback(
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GLenum source,
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GLenum type,
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GLuint id,
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GLenum severity,
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GLsizei length,
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const GLchar* message,
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const void* userParam
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) {
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if (severity == GL_DEBUG_SEVERITY_NOTIFICATION) {
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return;
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}
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if (!ENGINE_DEBUG_BUILD && severity != GL_DEBUG_SEVERITY_HIGH) {
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return;
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}
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std::cerr << "GL:" << gl_error_name(type) << ":"
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<< gl_severity_name(severity) << ": " << message << std::endl;
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}
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static void cursor_position_callback(GLFWwindow*, double xpos, double ypos) {
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Events::setPosition(xpos, ypos);
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}
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static void mouse_button_callback(GLFWwindow*, int button, int action, int) {
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Events::setButton(button, action == GLFW_PRESS);
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}
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static void key_callback(
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GLFWwindow*, int key, int /*scancode*/, int action, int /*mode*/
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) {
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if (key == GLFW_KEY_UNKNOWN) return;
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if (action == GLFW_PRESS) {
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Events::setKey(key, true);
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Events::pressedKeys.push_back(static_cast<keycode>(key));
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} else if (action == GLFW_RELEASE) {
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Events::setKey(key, false);
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} else if (action == GLFW_REPEAT) {
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Events::pressedKeys.push_back(static_cast<keycode>(key));
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}
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}
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static void scroll_callback(GLFWwindow*, double xoffset, double yoffset) {
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Events::scroll += yoffset;
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}
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static void character_callback(GLFWwindow*, unsigned int codepoint) {
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Events::codepoints.push_back(codepoint);
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}
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static void window_size_callback(GLFWwindow*, int width, int height) {
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if (width && height) {
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glViewport(0, 0, width, height);
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Window::width = width;
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Window::height = height;
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if (!Window::isFullscreen() && !Window::isMaximized()) {
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Window::getSettings()->width.set(width);
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Window::getSettings()->height.set(height);
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}
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}
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Window::resetScissor();
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}
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bool Window::isMaximized() {
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return glfwGetWindowAttrib(window, GLFW_MAXIMIZED);
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}
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bool Window::isIconified() {
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return glfwGetWindowAttrib(window, GLFW_ICONIFIED);
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}
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bool Window::isFocused() {
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return glfwGetWindowAttrib(window, GLFW_FOCUSED);
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}
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static const char* glfw_error_name(int error) {
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switch (error) {
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case GLFW_NO_ERROR:
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return "no error";
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case GLFW_NOT_INITIALIZED:
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return "not initialized";
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case GLFW_NO_CURRENT_CONTEXT:
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return "no current context";
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case GLFW_INVALID_ENUM:
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return "invalid enum";
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case GLFW_INVALID_VALUE:
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return "invalid value";
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case GLFW_OUT_OF_MEMORY:
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return "out of memory";
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case GLFW_API_UNAVAILABLE:
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return "api unavailable";
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case GLFW_VERSION_UNAVAILABLE:
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return "version unavailable";
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case GLFW_PLATFORM_ERROR:
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return "platform error";
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case GLFW_FORMAT_UNAVAILABLE:
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return "format unavailable";
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case GLFW_NO_WINDOW_CONTEXT:
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return "no window context";
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default:
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return "unknown error";
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}
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}
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static void glfw_error_callback(int error, const char* description) {
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auto logline = logger.error();
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logline << "GLFW error [0x" << std::hex << error << " - "
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<< glfw_error_name(error) << "]";
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if (description) {
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logline << ": " << description;
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}
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}
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static GLFWcursor* standard_cursors[static_cast<int>(CursorShape::LAST) + 1] = {};
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class GLFWInput : public Input {
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public:
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void pollEvents() override {
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Events::pollEvents();
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}
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const char* getClipboardText() const override {
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return glfwGetClipboardString(::window);
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}
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int getScroll() override {
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return Events::getScroll();
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}
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bool pressed(keycode keycode) const override {
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return Events::pressed(keycode);
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}
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bool jpressed(keycode keycode) const override {
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return Events::jpressed(keycode);
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}
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bool clicked(mousecode mousecode) const override {
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return Events::clicked(mousecode);
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}
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bool jclicked(mousecode mousecode) const override {
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return Events::jclicked(mousecode);
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}
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CursorState getCursor() const override {
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return {
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Events::isCursorLocked(),
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Events::cursor,
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Events::delta
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};
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}
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void toggleCursor() override {
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Events::toggleCursor();
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}
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Bindings& getBindings() override {
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return Events::bindings;
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}
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const Bindings& getBindings() const override {
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return Events::bindings;
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}
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observer_handler addKeyCallback(keycode key, KeyCallback callback) override {
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return Events::addKeyCallback(key, std::move(callback));
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}
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const std::vector<keycode>& getPressedKeys() const override {
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return Events::pressedKeys;
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}
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const std::vector<uint>& getCodepoints() const override {
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return Events::codepoints;
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}
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};
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static_assert(!std::is_abstract<GLFWInput>());
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std::unique_ptr<Input> Window::initialize(DisplaySettings* settings) {
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::settings = settings;
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Window::width = settings->width.get();
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Window::height = settings->height.get();
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std::string title = "VoxelCore v" +
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std::to_string(ENGINE_VERSION_MAJOR) + "." +
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std::to_string(ENGINE_VERSION_MINOR);
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if (ENGINE_DEBUG_BUILD) {
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title += " [debug]";
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}
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glfwSetErrorCallback(glfw_error_callback);
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if (glfwInit() == GLFW_FALSE) {
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logger.error() << "failed to initialize GLFW";
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return nullptr;
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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#ifdef __APPLE__
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_FALSE);
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#else
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
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#endif
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glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
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glfwWindowHint(GLFW_SAMPLES, settings->samples.get());
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window = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr);
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if (window == nullptr) {
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logger.error() << "failed to create GLFW window";
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glfwTerminate();
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return nullptr;
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}
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glfwMakeContextCurrent(window);
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glewExperimental = GL_TRUE;
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GLenum glewErr = glewInit();
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if (glewErr != GLEW_OK) {
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if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY) {
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// see issue #240
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logger.warning()
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<< "glewInit() returned GLEW_ERROR_NO_GLX_DISPLAY; ignored";
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} else {
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logger.error() << "failed to initialize GLEW:\n"
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<< glewGetErrorString(glewErr);
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return nullptr;
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}
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}
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if (isGlExtensionSupported("GL_KHR_debug")) {
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glEnable(GL_DEBUG_OUTPUT);
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glDebugMessageCallback(gl_message_callback, nullptr);
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}
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glViewport(0, 0, width, height);
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glClearColor(0.0f, 0.0f, 0.0f, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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GLint maxTextureSize[1] {static_cast<GLint>(Texture::MAX_RESOLUTION)};
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
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if (maxTextureSize[0] > 0) {
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Texture::MAX_RESOLUTION = maxTextureSize[0];
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logger.info() << "max texture size is " << Texture::MAX_RESOLUTION;
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}
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glfwSetKeyCallback(window, key_callback);
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glfwSetMouseButtonCallback(window, mouse_button_callback);
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glfwSetCursorPosCallback(window, cursor_position_callback);
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glfwSetWindowSizeCallback(window, window_size_callback);
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glfwSetCharCallback(window, character_callback);
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glfwSetScrollCallback(window, scroll_callback);
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observers_keeper = util::ObjectsKeeper();
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observers_keeper.keepAlive(settings->fullscreen.observe(
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[](bool value) {
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if (value != isFullscreen()) {
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toggleFullscreen();
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}
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},
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true
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));
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glfwSwapInterval(1);
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setFramerate(settings->framerate.get());
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const GLubyte* vendor = glGetString(GL_VENDOR);
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const GLubyte* renderer = glGetString(GL_RENDERER);
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logger.info() << "GL Vendor: " << reinterpret_cast<const char*>(vendor);
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logger.info() << "GL Renderer: " << reinterpret_cast<const char*>(renderer);
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logger.info() << "GLFW: " << glfwGetVersionString();
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glm::vec2 scale;
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glfwGetMonitorContentScale(glfwGetPrimaryMonitor(), &scale.x, &scale.y);
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logger.info() << "monitor content scale: " << scale.x << "x" << scale.y;
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input_util::initialize();
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for (int i = 0; i <= static_cast<int>(CursorShape::LAST); i++) {
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int cursor = GLFW_ARROW_CURSOR + i;
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// GLFW 3.3 does not support some cursors
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if (GLFW_VERSION_MAJOR <= 3 && GLFW_VERSION_MINOR <= 3 && cursor > GLFW_VRESIZE_CURSOR) {
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break;
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}
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standard_cursors[i] = glfwCreateStandardCursor(cursor);
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}
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return std::make_unique<GLFWInput>();
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}
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void Window::clear() {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void Window::clearDepth() {
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glClear(GL_DEPTH_BUFFER_BIT);
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}
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void Window::setBgColor(glm::vec3 color) {
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glClearColor(color.r, color.g, color.b, 1.0f);
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}
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void Window::setBgColor(glm::vec4 color) {
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glClearColor(color.r, color.g, color.b, color.a);
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}
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void Window::viewport(int x, int y, int width, int height) {
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glViewport(x, y, width, height);
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}
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void Window::setCursorMode(int mode) {
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glfwSetInputMode(window, GLFW_CURSOR, mode);
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}
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void Window::resetScissor() {
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scissorArea = glm::vec4(0.0f, 0.0f, width, height);
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scissorStack = std::stack<glm::vec4>();
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glDisable(GL_SCISSOR_TEST);
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}
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void Window::pushScissor(glm::vec4 area) {
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if (scissorStack.empty()) {
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glEnable(GL_SCISSOR_TEST);
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}
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scissorStack.push(scissorArea);
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area.z += glm::ceil(area.x);
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area.w += glm::ceil(area.y);
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area.x = glm::max(area.x, scissorArea.x);
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area.y = glm::max(area.y, scissorArea.y);
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area.z = glm::min(area.z, scissorArea.z);
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area.w = glm::min(area.w, scissorArea.w);
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if (area.z < 0.0f || area.w < 0.0f) {
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glScissor(0, 0, 0, 0);
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} else {
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glScissor(
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area.x,
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Window::height - area.w,
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std::max(0, static_cast<int>(glm::ceil(area.z - area.x))),
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std::max(0, static_cast<int>(glm::ceil(area.w - area.y)))
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);
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}
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scissorArea = area;
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}
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void Window::popScissor() {
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if (scissorStack.empty()) {
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logger.warning() << "extra Window::popScissor call";
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return;
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}
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glm::vec4 area = scissorStack.top();
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scissorStack.pop();
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if (area.z < 0.0f || area.w < 0.0f) {
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glScissor(0, 0, 0, 0);
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} else {
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glScissor(
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area.x,
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Window::height - area.w,
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std::max(0, int(area.z - area.x)),
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std::max(0, int(area.w - area.y))
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);
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}
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if (scissorStack.empty()) {
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glDisable(GL_SCISSOR_TEST);
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}
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scissorArea = area;
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}
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void Window::terminate() {
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observers_keeper = util::ObjectsKeeper();
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for (int i = 0; i <= static_cast<int>(CursorShape::LAST); i++) {
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glfwDestroyCursor(standard_cursors[i]);
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}
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glfwTerminate();
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}
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bool Window::isShouldClose() {
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return glfwWindowShouldClose(window);
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}
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void Window::setShouldClose(bool flag) {
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glfwSetWindowShouldClose(window, flag);
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}
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void Window::setFramerate(int framerate) {
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if ((framerate != -1) != (::framerate != -1)) {
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glfwSwapInterval(framerate == -1);
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}
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::framerate = framerate;
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}
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void Window::toggleFullscreen() {
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fullscreen = !fullscreen;
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GLFWmonitor* monitor = glfwGetPrimaryMonitor();
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const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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if (Events::isCursorLocked()){
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Events::toggleCursor();
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}
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if (fullscreen) {
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glfwGetWindowPos(window, &posX, &posY);
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glfwSetWindowMonitor(
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window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE
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);
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} else {
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glfwSetWindowMonitor(
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window,
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nullptr,
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posX,
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posY,
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settings->width.get(),
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settings->height.get(),
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GLFW_DONT_CARE
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);
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}
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double xPos, yPos;
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glfwGetCursorPos(window, &xPos, &yPos);
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Events::setPosition(xPos, yPos);
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}
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bool Window::isFullscreen() {
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return fullscreen;
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}
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void Window::swapBuffers() {
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glfwSwapBuffers(window);
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Window::resetScissor();
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if (framerate > 0) {
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auto elapsedTime = time() - prevSwap;
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auto frameTime = 1.0 / framerate;
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if (elapsedTime < frameTime) {
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platform::sleep(
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static_cast<size_t>((frameTime - elapsedTime) * 1000)
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);
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}
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}
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prevSwap = time();
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}
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double Window::time() {
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return glfwGetTime();
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}
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DisplaySettings* Window::getSettings() {
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return settings;
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}
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void Window::setCursor(CursorShape shape) {
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if (cursor == shape) {
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return;
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}
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cursor = shape;
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// NULL cursor is valid for GLFW
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glfwSetCursor(window, standard_cursors[static_cast<int>(shape)]);
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}
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std::unique_ptr<ImageData> Window::takeScreenshot() {
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auto data = std::make_unique<ubyte[]>(width * height * 3);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, data.get());
|
|
return std::make_unique<ImageData>(
|
|
ImageFormat::rgb888, width, height, data.release()
|
|
);
|
|
}
|
|
|
|
void Window::setClipboardText(const char* text) {
|
|
glfwSetClipboardString(window, text);
|
|
}
|
|
|
|
void Window::setIcon(const ImageData* image) {
|
|
GLFWimage icon {
|
|
static_cast<int>(image->getWidth()),
|
|
static_cast<int>(image->getHeight()),
|
|
image->getData()};
|
|
glfwSetWindowIcon(window, 1, &icon);
|
|
}
|
|
|
|
static void initGlExtensionsCache() {
|
|
if (!extensionsCache.empty()) {
|
|
return;
|
|
}
|
|
|
|
GLint numExtensions = 0;
|
|
glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
|
|
|
|
for (GLint i = 0; i < numExtensions; ++i) {
|
|
const char *ext = reinterpret_cast<const char *>(glGetStringi(GL_EXTENSIONS, i));
|
|
if (ext) {
|
|
extensionsCache.insert(ext);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Window::isGlExtensionSupported(const char *extension) {
|
|
if (!extension || !*extension) {
|
|
return false;
|
|
}
|
|
|
|
initGlExtensionsCache();
|
|
|
|
return extensionsCache.find(extension) != extensionsCache.end();
|
|
}
|