Files
VoxelEngine/src/frontend/screens/MenuScreen.cpp
T
2024-12-18 04:13:33 +03:00

56 lines
1.4 KiB
C++

#include "MenuScreen.hpp"
#include "graphics/ui/GUI.hpp"
#include "graphics/ui/elements/Menu.hpp"
#include "graphics/core/Batch2D.hpp"
#include "graphics/core/Shader.hpp"
#include "graphics/core/Texture.hpp"
#include "maths/UVRegion.hpp"
#include "window/Window.hpp"
#include "window/Camera.hpp"
#include "engine.hpp"
MenuScreen::MenuScreen(Engine& engine) : Screen(engine) {
engine.resetContent();
auto menu = engine.getGUI()->getMenu();
menu->reset();
menu->setPage("main");
uicamera = std::make_unique<Camera>(glm::vec3(), Window::height);
uicamera->perspective = false;
uicamera->flipped = true;
}
MenuScreen::~MenuScreen() {
}
void MenuScreen::update(float delta) {
}
void MenuScreen::draw(float delta) {
auto assets = engine.getAssets();
Window::clear();
Window::setBgColor(glm::vec3(0.2f));
uicamera->setFov(Window::height);
auto uishader = assets->get<Shader>("ui");
uishader->use();
uishader->uniformMatrix("u_projview", uicamera->getProjView());
uint width = Window::width;
uint height = Window::height;
auto bg = assets->get<Texture>("gui/menubg");
batch->begin();
batch->texture(bg);
batch->rect(
0, 0,
width, height, 0, 0, 0,
UVRegion(0, 0, width/bg->getWidth(), height/bg->getHeight()),
false, false, glm::vec4(1.0f)
);
batch->flush();
}