Files
VoxelEngine/src/logic/scripting/lua/libs/librandom.cpp
T
MihailRisandGitHub 24931770d3 fix warnings (#648)
* fix unknown command line argument

* fix warnings settings for gcc

* fix -Wzero-as-null-pointer-constant

* revert CMakeLists.txt
2025-10-10 23:12:01 +03:00

47 lines
1.3 KiB
C++

#include "api_lua.hpp"
#include "util/random.hpp"
static std::random_device random_device;
static int l_random(lua::State* L) {
int argc = lua::gettop(L);
auto randomEngine = util::seeded_random_engine(random_device);
if (argc == 0) {
std::uniform_real_distribution<> dist(0.0, 1.0);
return lua::pushnumber(L, dist(randomEngine));
} else if (argc == 1) {
std::uniform_int_distribution<integer_t> dist(1, lua::tointeger(L, 1));
return lua::pushinteger(L, dist(randomEngine));
} else {
std::uniform_int_distribution<integer_t> dist(
lua::tointeger(L, 1), lua::tointeger(L, 2)
);
return lua::pushinteger(L, dist(randomEngine));
}
}
static int l_bytes(lua::State* L) {
size_t size = lua::tointeger(L, 1);
auto randomEngine = util::seeded_random_engine(random_device);
static std::uniform_int_distribution<integer_t> dist(0, 0xFF);
std::vector<ubyte> bytes (size);
for (size_t i = 0; i < bytes.size(); i++) {
bytes[i] = dist(randomEngine);
}
return lua::create_bytearray(L, bytes);
}
static int l_uuid(lua::State* L) {
return lua::pushlstring(L, util::generate_uuid());
}
const luaL_Reg randomlib[] = {
{"random", lua::wrap<l_random>},
{"bytes", lua::wrap<l_bytes>},
{"uuid", lua::wrap<l_uuid>},
{nullptr, nullptr}
};