Files
VoxelEngine/res/main.glslv
T
2021-04-25 16:08:48 +03:00

22 lines
521 B
GLSL

#version 330 core
layout (location = 0) in vec3 v_position;
layout (location = 1) in vec2 v_texCoord;
layout (location = 2) in vec4 v_light;
out vec4 a_color;
out vec2 a_texCoord;
uniform mat4 model;
uniform mat4 projview;
void main(){
vec4 position = projview * model * vec4(v_position, 1.0);
a_color = vec4(v_light.r,v_light.g,v_light.b,1.0f);
a_texCoord = v_texCoord;
a_color.rgb += v_light.a;
a_color.rgb *= 1.0-position.z*0.0025;
//a_color.rgb = pow(a_color.rgb, vec3(1.0/0.7));
gl_Position = position;
}