Files
VoxelEngine/src/window/Camera.cpp
T
2021-04-25 16:08:48 +03:00

39 lines
859 B
C++

/*
* Camera.cpp
*
* Created on: Feb 11, 2020
* Author: MihailRis
*/
#include "Camera.h"
#include "Window.h"
#include <glm/ext.hpp>
Camera::Camera(vec3 position, float fov) : position(position), fov(fov), rotation(1.0f) {
updateVectors();
}
void Camera::updateVectors(){
front = vec3(rotation * vec4(0,0,-1,1));
right = vec3(rotation * vec4(1,0,0,1));
up = vec3(rotation * vec4(0,1,0,1));
}
void Camera::rotate(float x, float y, float z){
rotation = glm::rotate(rotation, z, vec3(0,0,1));
rotation = glm::rotate(rotation, y, vec3(0,1,0));
rotation = glm::rotate(rotation, x, vec3(1,0,0));
updateVectors();
}
mat4 Camera::getProjection(){
float aspect = (float)Window::width / (float)Window::height;
return glm::perspective(fov, aspect, 0.1f, 1500.0f);
}
mat4 Camera::getView(){
return glm::lookAt(position, position+front, up);
}