Audio module, simple text rendering
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#ifndef GRAPHICS_FONT_H_
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#define GRAPHICS_FONT_H_
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#include <string>
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class Texture;
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class Batch2D;
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class Font {
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public:
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Texture* texture;
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Font(Texture* texture);
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~Font();
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void draw(Batch2D* batch, std::string text, int x, int y);
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};
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#endif /* GRAPHICS_FONT_H_ */
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